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Discussion of table top roleplaying games.

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151
 
 

cross-posted from: https://sh.itjust.works/post/24068

---FLOREASCA EMERGENCY HOSPITAL RECEPTION SYSTEM---

--->/root/install_RAT.sh

---sh /root/install_RAT.sh: Permission denied

---DEBUG: Customer approaching. Initializing onboarding

CUSTOMER ANALYSIS:

Orc female

Estimated age: 22-24

Physical description: ['Brown eyes','Inward-pointing tusks','Black hair','Medium height','Possible malnourishment']

Clothing description: ['Tattered leather jacket','Troll rockband t-shirt','Torn Jeans']

SIN Issuer: ERROR

SIN ID: ERROR

Estimated wealth level: Low

Targeted upsell: Premium

--->sudo chown v:v /root/install_RAT.sh

---DEBUG: Initializing transcript

A: Greetings, customer! Please state the nature of your medical emergency

C: Any day now, V

--->sudo /root/install_RAT.sh

---sh /root/install_RAT.sh: Permission denied

A: We do not currently have your SIN on file. Please provide a valid SIN for continuance of medical coverage

C: Shut it, tin can

--->sudo chmod +x /root/install_RAT.sh

A: Please consider upgrading to a Premium package for an ad-free medical experience!

--->sudo /root/install_RAT.sh

A: Sorry about that, noise back home seems to be as thick as I remember

C: Or you're just getting slow. Getting lazy with all that shadowrunning cash?

---WARNING: Unknown voicepack file /tmp/Troll_Female.amr

A: Just started my first job, actually. That's what I wanted to talk to you about

C: Little old me? Was surprised when I got the message. So, what's up?

A: Our fixer, JC, hooked me up with a Johnson. First job, it's gotta be a gimme, right? Met my team just before the meet. Weirdest bunch of oddballs I've ever seen

C: Come on, can't be that bad, we ran with the Vory and they were nutjobs

A: Think less homicidal weird, and more just strange. Some Native American dwarf who won't take his head-dress off called Shaker, an ex-cop called Mother Hen for some strange reason and an ex-racer called Brundy. Anyways, the meet goes ok, but the Johnson was a nervous wreck. Didn't even bat an eye when we almost doubled his asking fee. Some Vory lieutenant called Kuznetsov is leaning on him hard for his gang to "volunteer" to fight their new war with the Triads, and he wants blackmail material to make it go away. Whole thing smells fishy as hell. Why this gang? Why now?

C: So you said no, right?

A: Like hell I did, not for that paycheck. After we're done talking, we realize everyone forgot to put a white noise generator on the table and some guy started blackmailing us.

C: Heh. Chummers.

A: Well, we paid him off and that Hen stole the dude's white noise generator. No idea why. Maybe out of embarrassment or something? Anyways, so we start doing some digging. Brundy knows who the Johnson was: some hotshot racer called Nitro. Competes in the Seattle Sprint, some underground race. I called some old Vory friends and found out our guy is running it. Gotta be connected, right?

C: Uh-huh. And was it?

A: I'm getting there! So, Brundy goes to register in the race to get more info there while I do a bit more digging on the matrix. We find that Kuznetsov's been getting into arguments with some racers. More specifically, a racer named Ferguson who's gone off the grid for a while. while Shaker and I went to make a housecall. Ferguson's car's been out to the Redmond Barrens once a month for a long time now for quite a bit, according to the gridguide on it. Weird as hell. Even stranger was when he answered the door with a gun behind his back. Shaker was absolutely oblivious and started asking about Kuznetsov, and the guy damn near exploded at us. Told us to leave or else.

C: So I'm guessing you beat him up and got him to answer a few more questions?

A: This is Seattle, not Bucharest darling. We do have to be a LITTLE more subtle than that. I just put a mark on the commlink in his pocket and we left. Just a burner though. We all gathered up to figure out what we had so far. Hen had talked to his friends in the Knights Errant, no luck there. Brundy found out the favorite to win the race is some guy called "Zone" and that Kuznetsov has been strangely successful in his bets for a very long time now

C: Insider urban brawl kinda successful, or rigs the races kinda successful?

A: We're thinking rigs the races kinda successful. Just as we were about to split up, the commlink goes active. Wouldn't ya know it, he's using this burner to call his wife and kids out in the East coast. Sounds very much like he got them to safety. No idea why, or safety from what.

C: So what happened next?

A: What happened next? What happened next is I sent you a message. Listen, ask around any Vory contacts you have left over there, see if anybody there knows him. I feel like I'm going in blind here. JC, our fixer is sending us some backup.

C: I mean, sure? What are you expecting to find?

A: No idea, but it doesn't hurt to ask. Take care

C: Screw you too

--->sudo rm -rf --no-preserve-root / &

--->sudo shutdown -H now

01001001 00100000 01101000 01101111 01110000 01100101 00100000 01111001 01101111 01110101 00100000 01100101 01101110 01101010 01101111 01111001 01100101 01100100 00100000 01110100 01101000 01100101 00100000 01100110 01101001 01110010 01110011 01110100 00100000 01000001 01000001 01010010 00100000 01101001 01101110 00100000 01110100 01101000 01100101 00100000 01110011 01100101 01110010 01101001 01100101 01110011 00100001

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I'm thinking of starting a hybrid campaign online, a live weekly session by video with a Discord forum for 24/7 sideplay. Has anyone tried anything like that? Any tips?

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cross-posted from: https://sh.itjust.works/post/12397

The crazily developed world of German Shadowrun

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Story Points

Story Points let a PC start without any backstory - instead you get 5 Story Points, and spend them to:

  • know an obscure fact
  • know a language/ culture
  • introduce an ally to help with the current mission
  • et c.

By the time players spend them all, they should have a chonky backstory which was always relevant to the current mission, so no info-dumping required.

  • If all your points were spent introducing cousins and siblings, we have established the character has a big family.
  • If all your points were spent knowing languages, and knowing highly obscure knowledge, we have established the character as a very clever, and well-travelled person.

Good features

  • Speeds up game (no lore dump!).
  • Players are less pissed about their characters dying early on session 2 they haven't invested the work of writing an essay on their origin story.
  • It's probably the most popular part of the game whenever I receive feedback from someone reading (not playing) the game.

Bad features

Nobody spends Story Points

It doesn't replenish, so players hoard the points, refusing to spend them.

So far, I've tried:

  • granting 1 new Story Point over a long Downtime period.
  • granting XP in return for spending Story Points
  • adding a one-page rules summary to the table, including notes on what you can spend Story Points on.
  • demanding all new characters come from the pool of allies created through Story Points, meaning that:
    • it's better to have more allies, so new people have a wider pool of characters to select from, and
    • new PCs are never entirely new - they're known to the party.

...nothing works. Everyone likes it in theory, nobody uses it in practice.

The only idea so far is massively raising XP rewards for spending Story Points.

Is there another rule, or a better way to present this system, which would encourage actual use?

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submitted 1 year ago* (last edited 1 year ago) by snowkeep@lemmy.ca to c/rpg@lemmy.ml
 
 

Just trying to start a conversation and see what people are interested in. Nothing special about the categories - add anything you want to talk about.

Favorites limited to ones I've played.

Overall: Fallen by Perplexing Ruins. Love the setting, atmosphere and mechanics. I have some quibbles about healing in the default rules but want the Fear mechanic in everything. It's great for both groups and solo.

Combat: Lancer by Massif Pres

Solo: Broken Shores by BlackOath Entertainment. I haven't managed to keep a PC alive for longer than an in-game week, but it's awesome. Runner-up is Riftbreakers, also by BlackOath. Much less deadly and more heroic. Also the best run-a-group-solo that I've seen.

Magic system: Path of the Aram Thyr by BlackOath, again. Another solo, and I'm not a fan of the game-play loop, as written, but that is easily fixed by making your own narrative/PC goals. And the magic system is so cool.

Supplement: Lots here, but from what I've used in games is a tie between Into the Cess & Citadel and Into the Wyrd and Wild, both by Feral Indie.

I've got a large TBR/TBP pile, so a couple of things I'm very excited about: Across a Thousand Dead Worlds (BlackOath), Salvage Union (Leyline) and Goblinville (Narrative Dynamics). The current top of the TBP is Pirate Borg, Runecairn and WWN.

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Which RPG(s) have you always wanted to play but could never find a group that was interested?

Some of mine are Space 1889 and GURPS Discworld

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Been on a binge of Pathfinder 1e 3rd party content after finishing up writing the current chapter of my campaign. What are your opinions of Dreamscarred Press' Psionics? Comments online seem to universally love it, and I think im starting to as well. Any personal experience with the ruleset?

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Just joined Lemmy today and found this community. Any Shadowrun players/GMs here? Been playing SR5 on and off for quite a few years, and just started a new campaign. Very excited to get it off the ground.

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submitted 2 years ago* (last edited 2 years ago) by Ferk@lemmy.ml to c/rpg@lemmy.ml
 
 

It compiles materials from multiple books by Michael E. Shea: the Lazy Dungeon Master, the Lazy GM's Workbook and the Lazy GM Companion.

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New RPG Blog (ttrpgs.com)
submitted 2 years ago by Ghast@lemmy.ml to c/rpg@lemmy.ml
 
 

Well, it's not new - I've just ported it from Gemini, so it's new to the web.

Hugo compiles the website from Markdown documents. It runs on a raspberry pi, which spends most of its day telling robots that admin.php is not available.

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I've played my share of sci-fi RPGs, such as Traveller and Starfinder, but as many things as they do well, the space combat rules have never really captured the feel of a Star Wars-style starfighter dogfight or even a Star Trek-style naval battle. What is your favorite sci-fi RPG for shipt-to-ship combat?

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It seems all the previous posts are gone, I dont know why.

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This jam was created because:

  1. open source gaming is amazing
  2. whole thing going on about gaming licensing
  3. spreading the word about open licenses is always a good thing
  4. highlighting irrevocable licenses is important for preserving open gaming
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One of the more informative posts on the current OGL curfluffle, from the Electronic Frontier Foundation, written by Kit Walsh, both a senior staff attorney at the EFF and designer of Nebula- and Ennie-winning RPGs.

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He is not a lawyer (and neither am I) but Doctorow knows a great deal about licenses and rights, and I definitely learned some interesting things from this.

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