this post was submitted on 27 Jun 2023
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Guild Wars 2

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The fourth expansion for Guild Wars 2 launches on August 22, 2023.

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[–] Kaldo@kbin.social 6 points 1 year ago (1 children)

Damn, Kessex Hills must be cursed if it's getting wrecked again 😁

[–] apotheotic@kbin.social 2 points 1 year ago

I'm so excited to learn more about the mysterious floating castle that's been in the game(s) for 15 years

[–] shoelace@kbin.social 4 points 1 year ago (1 children)

That's awfully close to Baldur's Gate 3 :(

[–] Kaldo@kbin.social 3 points 1 year ago (1 children)

Also the Cyberpunk update and also Starfield. Those few months are gonna be packed with games to play

[–] dominoko@kbin.social 3 points 1 year ago

I agree, it's too many games and not enough time!

[–] rocker@kbin.social 3 points 1 year ago

Lots of exciting new changes! Pretty stoked for this.

[–] dominoko@kbin.social 3 points 1 year ago* (last edited 1 year ago)

Well this came out of nowhere! I'm happy to see they are finally talking about the new expansion, although the story direction isn't my favorite. I want more politics and less mindless monsters. I still mourn the Icebrood Saga that could have been (charr civil war!!!).

Ok, complaining over. It's nice to see the Wizard's Tower finally getting some attention. I wonder if the destruction of the village by the tower will be permanent or just instanced content.

I really like the idea of phasing where it can all exist at once but what you see depends on your current story step.

EDIT: I just realized ZOJJA might be back. Looks like her at the end of the trailer.

[–] enjoytemple@kbin.social 2 points 1 year ago* (last edited 1 year ago)

What a nice surprise. So excited for this! Also my cat when I open a can

[–] boatswain@kbin.social 2 points 1 year ago (1 children)

Lots of interesting stuff in there:

Experience all-new flexibility in combat customization thanks to several potent system updates. Relics augment your build with special additional effects, combined with a streamlined and revamped rune system. Unlock access to weapons that were previously exclusive to elite specializations for each profession. In future releases, each profession will gain the ability to use even more weapons to introduce entirely new fighting options.

I'm leery of the new relics system; I hope that's not just a "here, have some grind to slow you down" kind of system. Could be fun and interesting, like Masteries, or it could be clunky and terrible, like Research Notes.

[–] man0fbass@kbin.social 1 points 1 year ago (1 children)

Seems like they're removing the 6-rune bonus and putting that in relics. You can take whatever stats you need in runes and then have whatever strong passive you want without fucking over your stats.

[–] boatswain@kbin.social 1 points 1 year ago

oh interesting! That could be pretty solid

[–] Hooli@kbin.social 2 points 1 year ago

So many new weapon ideas! and open world legendary armor! And if the floating castle is getting addressed, maybe other things like the Brisban portal, or dare i say it...Malyck?

[–] loopgru@kbin.social 2 points 1 year ago

You had me at "hammer holosmith"...

[–] Ronno@kbin.social 1 points 1 year ago

Hyped! Already pre ordered the ultimate edition

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