this post was submitted on 04 Jan 2024
35 points (100.0% liked)

Godot

5885 readers
41 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
 

TLDW: To have g, r, and s blender hot keys in godot 4.2 click Editor --> Editor settings --> search for "begin" --> use the Plus symbol to set "Begin Rotate Transform" hot key to r, then "Begin Scale Transform" to s, and "Begin Translate Transform" to g. My favorite thing not mentioned in the video is that constraining also works. So you can press r then x and rotate in the x axis or g shift y and translate on the x and z axis.

top 1 comments
sorted by: hot top controversial new old
[–] greybeard@lemmy.one 2 points 10 months ago* (last edited 10 months ago)

Its a small feature, but I do appreciate when applications have similar controls. Going from Godot, to Blender to OpenSCAD to PrusaSlicer in a day can give you whiplash on what buttons do what.