this post was submitted on 07 Nov 2023
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Games

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[–] Potatisen@lemmy.world 99 points 1 year ago (5 children)

It's absolutely terrible, if it wasn't for the free games no one would use it at all.

[–] Iapar@feddit.de 17 points 1 year ago

I am waiting for the day that they hide our "free"-library behind a subscription.

[–] ours@lemmy.world 10 points 1 year ago

They sure aren't making money from me. Thanks for the free games I guess.

[–] Blackmist@feddit.uk 7 points 1 year ago (1 children)

I have hundreds of free games on it.

I just object to digital only games in principle, unless at a huge discount.

Even my Steam account is like a thousand games from bundles.

[–] Kecessa@sh.itjust.works 3 points 1 year ago

The good news is that most free games were DRM free!

[–] netchami@sh.itjust.works 5 points 1 year ago

They had GTA V for free at some point

[–] abraxas@sh.itjust.works 3 points 1 year ago

Free games were a great way to "get us there" but not a great way to monetize us. They haven't come up with that. I've bought exactly 3 games on Epic, two that I price-camped because they were too expensive. The free games didn't influence my decision.

The third was a free game where they had the best price around on a "more complete edition". (Pathfinder Kingmaker). I feel like they could've done more of that if they wanted to monetize the free.

But what all these game stores need is to change the rules. GoG tried by making their Galaxy app pretty good at importing others' apps. I feel like someone (Epic? lol) could go all-in supporting and helping maintain an open-source game management app like Playnite, so people who use that app would put Epic on the same tier as Steam, and then Epic would just have to win on an even playing field.

And if Epic provided a "find your price in all services" extension to an app like Playnite, and then just made sure to be $1 cheaper on everything, they'd dominate the market.

Or they could just continue doing what they're doing and keep losing money.

[–] Aceticon@lemmy.world 36 points 1 year ago* (last edited 1 year ago) (2 children)

The user interface looks and feels like it was designed by the 17-year-old "gifted" nephew of the CTO as a gig to make a little money before going to Uni.

Blowing up millions per years because you couldn't be arsed to hire a senior UX/UI expert and a proper experience team to make that website is the very definition of stupid.

[–] glitches_brew@lemmy.world 17 points 1 year ago* (last edited 1 year ago) (1 children)

For those of you that don't play rocket league, it is a prime example of just how badly epic is willing to fuck up a game for a dollar. Literally Mr. Crabs.

This December 5th, they are removing player to player trading from RL. Why would they alienate such a core faction of their player base?

Fortnite.

Apparently, that game is getting a racing mode and they want you to be able to drive your rocket league car in Fortnite. Apparently, the only possible way to make this happen is to eliminate player trading.

Now, every single high value item like alpha boost ($5-7k) or a white hate ($???k) is worthless. Now, if there is a particular item you really want, you can wait for rng to drop it, or nrg for it to show up in the shop where you can expect to pay a minimum of x10 credit it would have cost you on the trading market.

I expect a class action lawsuit. They locked player to player trading behind a purchase of credits. They made hundreds of thousands of players pay for a feature and are now removing that feature in a blindly idiotic money grab.

FUCK EPIC GAMES.

[–] Obi@sopuli.xyz 7 points 1 year ago

I play RL daily but had no idea about any of this (don't trade nor particularly care about items).

[–] MaliciousKebab@sh.itjust.works 8 points 1 year ago (1 children)

I mean they made the app using a fucking game engine. Who knows what stupid idea they will come up with next.

[–] Aceticon@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

Makes me think of the old saying (so applicable in IT, and I say this as also a mea culpa for what I do sometimes) that "When all you have is a big bloody hammer, everything looks like a nail"

[–] Zellith@kbin.social 24 points 1 year ago (7 children)

Id be more inclined to use the launcher if it was more like steams. The epic launcher feels more like a store than a library of my games.

[–] Endorkend@kbin.social 7 points 1 year ago

Exactly.

The only time I ever look at the store tab in Steam is when there's a sale on.

Otherwise, all I ever see and use is my library.

[–] Arin@kbin.social -4 points 1 year ago (5 children)

Steam has been improved over decades, epic has to play catch-up

[–] pleb_maximus@feddit.de 29 points 1 year ago (9 children)

No. They could have taken a look at what their competition does and start from there. When I'd want to sell a new phone I sell one that has festures of a common phone these days. What I don't do is start with a brick of a phone and say "Please buy it, I have to play catch-up."

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[–] Endorkend@kbin.social 16 points 1 year ago (2 children)

Yes and no.

It's not like Epic had to start where Steam started.

[–] Kecessa@sh.itjust.works -3 points 1 year ago* (last edited 1 year ago)

It didn't but creating a new Steam costs money and it's better to release a working product that doesn't have all the features you want it to have to start bringing in money while continuing to update it instead of waiting even longer only to have even more features to troubleshoot when the product releases while still bringing in the same amount of money.

[–] SoaringDE@feddit.de 7 points 1 year ago (1 children)

And they focused on the wrong things right out of the gate

[–] Kecessa@sh.itjust.works -4 points 1 year ago

The wrong things? You would have wanted them to start with cards, forums, achievements but no way to install the games after buying them or something?

[–] Jako301@feddit.de 6 points 1 year ago

That is true for all the community driven stuff like forums and mods, but laying the groundwork and including basic features would've been easier when starting from scratch.

[–] helios@social.ggbox.fr 3 points 1 year ago

Even the first versions of steam that came with hl2 back in the day were more usable than epic's trash launcher.

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[–] treesquid@lemmy.world 19 points 1 year ago* (last edited 1 year ago)

If you're on a VPN, it reloads about every minute, meaning you can't even scroll through your game library, or read the summary or watch a video for a game you're considering buying. Their shoddy, clueless coding literally makes it impossible to shop in their store without disconnecting from my VPN, which is not happening.

[–] Vendul@feddit.de 18 points 1 year ago

Still not usable

[–] gullible@kbin.social 17 points 1 year ago (1 children)

Don’t they hook telemetry into their downloads? Maybe like… stop doing that? Why would anyone purchase an objectively worse product for the same price?

[–] andrew_bidlaw@sh.itjust.works 7 points 1 year ago

But it's free and-or exclusive. I'm honestly terrified of how much money they have from Fortnite+UE they can buy their consumers into surrendering, and failing at it.

[–] WindowsEnjoyer@sh.itjust.works 10 points 1 year ago

To me, Epic Games store is nothing. They have no official Linux support while Steam does. And also games purchased on Steam works on Steam Deck too!

[–] BaldDude@sh.itjust.works 9 points 1 year ago

Good! Let's keep it that way

[–] AMillionNames@sh.itjust.works 4 points 1 year ago

Objectively, for such a third party store, their prices are just too expensively normal. If they dropped them instead of giving and paying for free copies of games to people who've shat on their store, they'd probably be in a better position.

[–] Weslee@lemmy.world 3 points 1 year ago

The only thing I use EGS for is Unreal, having the marketplace built in is pretty nice, but how Unity does it is still better.

[–] greenfish@lemmy.world 3 points 1 year ago
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