I can’t tell what you are looking for exactly but maybe this will help?
Gamedev
I want a tilemap that doesn't require textures. See the game N++ as an example. I want something that will allow higher resolutions/zooming along with low data footprint and easier creation (and dynamic features).
Aside from just a tilemap with flat corners and maybe different-angle slopes, I want polygonal art. Maybe basic triangles/shapes, maybe art made of multiple polygons (imagine something like Pixel Dungeon but polygons instead of pixel art).
I actually had that editor bookmarked, does it offer this? EDIT: I tried it and when creating a tilemap and the 2 options are both image-based, SVG is an option but it rasterizes it first.
EDIT: Added example of style difference. Well, it wouldn't look exactly like that (depends on the system), I used inkscape and it isn't exactly for making polygons plus I don't know how to use it properly (I didn't use a grid).
Also here's an eye I made with Godot 4 (clip children
feature). A rasterized version would be a lot heavier just because of the boiling animation (assets times 3), and that's assuming the iris animation would still be in-engine.