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Android Authority: 3DMark's benchmarking suite has launched its first ray tracing test and we've run it on a bunch of phones

all 13 comments
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[–] db2@sopuli.xyz 16 points 1 year ago (4 children)

This is not a feature that a device with limited available power to consume needs. It's just dumb.

[–] figaro@lemdro.id 6 points 1 year ago (1 children)

I disagree. I use my old phone exclusively as a gaming device. If it needs power, I plug it in. The better graphics it can handle, the better

[–] db2@sopuli.xyz 5 points 1 year ago (1 children)

So you believe it needs it as a standard feature even though gaming phones that it's more appropriate for are a thing?

[–] figaro@lemdro.id 3 points 1 year ago (1 children)

I think it should be a standard feature that game developers are able to take advantage of if they would like to.

I don't think you are going to accidentally stumble upon any mobile games that have raytracing anytime soon and wonder why your battery is draining

[–] db2@sopuli.xyz 3 points 1 year ago (1 children)

Looking forward to those unskippable ray traced ads. πŸ‘

[–] figaro@lemdro.id 3 points 1 year ago
[–] tal@kbin.social 2 points 1 year ago* (last edited 1 year ago)

This is not a feature that a device with limited available power to consume needs.

I don't disagree, but I'm not sure that that is the long-run game.

I think that many of us consider Android to be a supplemental platform to a "heavyweight" computing platform, like Linux, MacOS, or Windows.

My understanding is that an increasing number of younger people don't know how to use those platforms. Just a smartphone platform.

And I see attempts to shift towards heavier-weight Android devices.

It may be that the aim here is to move towards larger Android devices.

[–] bitwolf@lemmy.one 1 points 1 year ago

I don't think we'll be using dedicated hardware for these work loads for very long.

FPGAs will likely phone several tasks such as encryption, ray tracing, ml, etc.

That said I would very much like raytracing in my phone as it is the lowest barrier of entry for VR/AR which could benefit from raytracing.

[–] Whirlybird@aussie.zone 9 points 1 year ago

Awesome, a high end graphics feature that brings even the biggest dGPU to its knees just got better on a mobile phone with a 6” screen and tiny battery. That 8 minutes of playing before the battery dies sure will look fancy!