this post was submitted on 22 Oct 2024
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Satisfactory

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Optimising the oil residue-creating part of my turbofuel factory. This isnt super advanced math but still.

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[–] Dabundis@lemmy.world 28 points 6 days ago (1 children)

Try not to accidentally become a competent process engineer

[–] general_kitten@sopuli.xyz 1 points 4 days ago* (last edited 4 days ago)

I blame factorio pyanodon's mods for my life choice to become a chemical engineer. And no, i have not finished it, at some point i just realized that i need a degree in chemical engineering to fish that mod

[–] xmunk@sh.itjust.works 19 points 6 days ago

One nice thing compared to Factorio is that the ratios in this are pretty approachable - I know some people go fucking crazy trying to be hyper optimized about power usage but, tbh, there's a fuckton of power available unless you start power-slugging production buildings so the math has always felt manageable to me.

I keep a journal in a text file and do what I call "watneying" after Mark Watney of The Martian. Looks a bit like this:

80 rubber plants (4 gangs of 20) will produce 1600 HOR/min. The turbo blend fuel recipe takes HOR, Fuel and Coke, plus sulfur. 15 fuel, 30 HOR and 22.5 coke/min. Need to figure up the fuel and coke in terms of HOR/min

Diluted fuel takes 50 HOR/min and makes 100 fuel/min.

Petrol coke takes 40 HOR/min and makes 120 coke/min.

So we're talking about 30 raw HOR, 7.5 fuel HOR and 7.5 coke HOR/min. So 45 HOR/min plus some sulfur becomes 45 turbofuel/min.

My play time counter in this game is wildly inaccurate because I spend about as much time looking at the map, wiki and planning in my text document as I do in-engine building factories and shooting piggies.

[–] Jumuta@sh.itjust.works 4 points 5 days ago

me when recycled rubber and recycled plastic balancing

[–] edinbruh@feddit.it 1 points 5 days ago (5 children)

Why don't you just use a solver instead of doing linear programming with pencil and paper?

[–] Flocklesscrow@lemm.ee 12 points 5 days ago* (last edited 5 days ago)

"yOu WoN'T aLwaYs haVe a CaLcUlator aROund."

And other statements from the 90s

[–] Blisterexe@lemmy.zip 7 points 5 days ago (2 children)

The solver didnt work for what i wanted to do /:

[–] echolalia@lemmy.ml 4 points 5 days ago (2 children)

I think that suggestion about Matlab is silly, that's so overkill.

But, in case you ever run out of graph paper, consider Desmos, I use it a lot because it's simple:

Here's your graph on desmos

[–] Blisterexe@lemmy.zip 3 points 5 days ago

Good suggestion (although that isnt my graph), i might use it next time

[–] jerkface@lemmy.ca 3 points 5 days ago

I think that suggestion about Matlab is silly, that’s so overkill.

right? use calc-mode like a self-respecting unix geek.

[–] kittenz@lemmy.blahaj.zone 4 points 5 days ago

That when you get out python or Matlab, or if insanity beacons Fortran, or maybe even c++

[–] Maggoty@lemmy.world 6 points 5 days ago

Same reason I still do mortar math on paper in games that actually have it matter. It's more fun that way, and I can do it faster than going to a website and plugging it in.

[–] ALERT@sh.itjust.works 6 points 5 days ago

joy of accomplishment? :)

[–] jerkface@lemmy.ca 3 points 5 days ago

So you don't forget how to do it?