this post was submitted on 02 Sep 2024
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[–] TropicalDingdong@lemmy.world 1 points 2 months ago (3 children)

Idk. Like, I'm sure some of you have seen the most recent gen-AI stuff, but its like, un-fucking-canny.

I don't know where this all goes, but its happening so fast, I'm sure legacy institutions like unions are going to struggle to keep up.

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[–] TotalCasual@lemmy.world -1 points 2 months ago (2 children)

I have sympathy for voice actors, the situation is obviously complex for them. But, and I've said this numerous times to numerous people, AI voice work is probably going to end up being cheaper and much more voluminous. That's exactly what developers need for procedurally generated games where they want to see "all" of the characters voiced.

I'm not saying anyone should try to use AI to voice main characters in standard video games. However, this isn't about standard video games.

The fact is, mass voice work in procedurally generated games is something that can only ever be accomplished with AI.

The whole Rogue-like genre is constantly evolving. And yeah, a lot of the development is bad. If you're in that scene, you probably know what I'm talking about - lots of dead end projects, lots of pointless feature sets, lots of pointless busywork being disguised as game mechanics, slot machine nonsense, etc, ad nauseam. Nonetheless, AI generated voice work is obviously going to be used there at some point.

I have a hard time believing that a lot of people are going to lose their jobs to AI voice work. The voice work generated through AI is not comparable to what people can do. Again, that isn't the issue. The economy is in the dumps, and AI is the only way to afford voice work for games that are designed around procedurally generated voice work.

You can be upset at losing your job. But, throwing a wrench at a wrench because you think the wrench is screwing you, is just stupid. Corporations might screw you. But, the technology itself is just technology.

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