this post was submitted on 22 Jul 2024
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[–] GammaGames@beehaw.org 21 points 3 months ago* (last edited 3 months ago) (8 children)

Good for him, he has the luxury of selling a bazillion copies! Most (indie) devs still need to keep the lights on 😔

[–] DarkSirrush@lemmy.ca 12 points 3 months ago (5 children)

Most companies charging for dlcs are AAA devs, not indie. I assure you they can afford to keep the lights on.

[–] GammaGames@beehaw.org 5 points 3 months ago (4 children)

Wasn’t talking about AAA, plenty of indies sell dlc

[–] Zedstrian@lemmy.dbzer0.com 5 points 3 months ago (1 children)

The worst culprits though are the EAs and Paradoxes of the world that sell dozens of DLCs for games that cumulatively cost far more than the base game itself.

[–] GammaGames@beehaw.org 3 points 3 months ago* (last edited 3 months ago) (1 children)

That practice doesn’t invalidate the need of extra revenue streams for smaller studios

Edit: updated original comment to make context clear

[–] off_brand_@beehaw.org 3 points 3 months ago (1 children)
[–] GammaGames@beehaw.org 3 points 3 months ago* (last edited 3 months ago)

Edited my comment to make it clear that I was talking about indies, I can provide some more context later if it’s still not obvious why

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