this post was submitted on 04 Jun 2024
65 points (98.5% liked)

Games

16752 readers
609 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] AAA@feddit.de 1 points 5 months ago (6 children)

There seem to be some changes / additions to the original game? For example I don't remember the house/dome thing on the giant tree stump (~30s) or the tree (at the end of the trailer).

[–] captain_aggravated@sh.itjust.works 1 points 5 months ago (5 children)

The house on the giant stump is where Catherine is being held captive.

One of the things about the original game is you were locked to certain viewpoints which made it a lot easier to make sure players picked up on details; you couldn't just walk through an area staring at the sky etc. but you couldn't take in your surroundings. There's a lot of details about the environment that was always there but is difficult to know about because there aren't any perspectives that look at them.

Looks like they did a great job keeping the visual aesthetic of the game, fairly realistically rendered environments and textures. It looks like Riven.

[–] AAA@feddit.de 1 points 5 months ago (1 children)

If that was in the original game (which I did play it a couple of times) I absolutely don't remember it.

You're right of course about the limits of the point and click and forced view nature of the game. A lot is hidden / cannot be explored as thoroughly.

It looks pretty right to me. I'll probably pick it up (after already having the original and the steam version).

[–] captain_aggravated@sh.itjust.works 1 points 5 months ago (1 children)

This video from DavidXNewton's playthrough of the game shows him arriving there at about the 12 minute mark. The only way to get there is from a linking book in Gehn's...world? And I believe it's the last new location you visit in the game.

There are features I don't recognize, like on the bottle village island there's some large beehive looking structure I don't remember, there's also a structure in the middle of the lagoon I don't recognize, and the withered looking tree with the walkway around it right near the end, so I suspect it has been slightly retooled.

[–] AAA@feddit.de 1 points 5 months ago (1 children)

The golden ball thingy in the bottle village? That's this floating "cage pyramid" where you can go up with a swing like elevator. I'm lacking the words to describe it better.

It seem I forgot most of Ghens world tho.

[–] captain_aggravated@sh.itjust.works 1 points 5 months ago (1 children)

At 4 seconds in the trailer above, player character is walking out of the low cave and looking up at the bottle village, and above is a beehive like object up on top of the cliff; top-center of the frame. I don't remember that being there.

At 1:05 we get a look at what I'm talking about, I know the chair we're sitting in from the original game, I think Gehn would preside over executions from here, he would open the trap door in the floor to either drown the Rivenese or feed them to Wharks. The player has to use this control to close the trap door so they can stand there and ride the dunk manacles up to the jail cell. But that's not what I'm talking about.

Here is the same vantage point from the original game (at around the 2 minute mark). The "cage pyramid" is similar in both along the near wall of the lagoon with the town opposite. But in the new trailer, there's an additional alter-like structure in the center of the lagoon that wasn't there before.

Both of these may just be additional background scenery or they may be altered gameplay features. Both of these details I notice are from a fairly early stage of the game so I wonder if they might add some guidance to players in the early game?

[–] AAA@feddit.de 2 points 5 months ago

Ah, I didn't catch that. I would like to think they'd only add things with a good purpose, e.g. better early game experience.

load more comments (3 replies)
load more comments (3 replies)