this post was submitted on 17 May 2024
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Game Development
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I only have experience with Godot, but from that I can say its documentation is really good and has helped me so far to teach myself important stuff (am really new to game dev, but had some programming experience), and I do know it has support for isometric tilesets.
Unity, I have no experience with, but I guess it's overall more mature from being in use so much. It does come with some issues, see the scandal around their planned profit sharing policies a while back, which Godot circumvents by being free software.
Yeah, I remember seeing the news about Unity a while back but I thought they decided against it?
AFAIK, yes, they pulled it back after the backlash - it just highlights that you will always be dependent on their decisions in the end. But overall - go with what feels better for you.
They did, but also they showed that they can never be trusted again.
If you're starting from scratch, Godot is a much more sensible choice—any unity studio with the ability to do so, will be dropping it as soon as they can
Edit: also gotta add if you have no coding experience whatsoever, you're probably best addressing that first. If you can't build a simple application, you will probably not succeed in building a game.