this post was submitted on 02 May 2024
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[–] hal_5700X@sh.itjust.works 68 points 6 months ago (14 children)

After Starfield, I don't know if 'increase our output' is a good thing.

[–] wccrawford@lemmy.world 8 points 6 months ago (7 children)

I think you've hit the nail on the head. They clearly skimped on the content for all those planets and handwaved it away as perfectly normal and expected, when it clearly wasn't good. Why? To add breadth without adding time to the development. To "increase their output" without adding more input.

It clearly didn't work there, but it could have worked with some decent mechanics and a little more thought into the content. It worked for No Man's Sky.

Luckily for Bethesda, AI has suddenly gotten a lot better, and they'll be able to use it to generate a ton of content that feels better than standard old procedurally generated content. That is, of course, if they can manage to work it into their tooling for their ancient engine.

[–] amio@kbin.social 7 points 6 months ago (1 children)

handwaved it away as perfectly normal and expected

"Yes, but space is boring and therefore it's realistic" is still one of my favorite excuses for a game.

[–] ICastFist@programming.dev 1 points 6 months ago

Space is also filled with planets and moons containing several isolated, human built facilities, which is very realistic

/s

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