this post was submitted on 17 Apr 2024
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Greentext

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[–] fsxylo@sh.itjust.works 13 points 7 months ago (14 children)

“if I disable a mechanic on PC, the game is not fun”

To be clear, disabling weapon durability made the game more fun.

The mechanic itself was ass. I wouldn't have played further without disabling it.

[–] Kiosade@lemmy.ca -3 points 7 months ago (3 children)

The game literally hands weapons out like candy, and the master sword regens in like 5 mins… sounds like you just wanted to use the “best” weapon you found and never downgrade again instead of getting creative with all the monster parts, which is boring as fuck.

[–] Baylahoo@lemmy.world 5 points 7 months ago (1 children)

I don't hate either side of this and beat BotW on switch with no mods. As a compulsive looter from Borderlands, juggling what to drop or not drop became annoying when I knew how much more game there was to play. I wanted to keep exploring everything and not worry about being equipped correctly when I was focused on exploring the world. I understand the drive to build and prep for the next big battle. I also just want to play through the world and not add hours of item management when there's already many more hours of playing. To each their own I guess.

[–] Kiosade@lemmy.ca 2 points 7 months ago

That’s a fair point! The game definitely does drag in the exploration part towards the end if you’re trying to do all the shrines and light up the things in the underground. I used a simple hover bike made of two fans and a seat to get around, and it still took forever. I can’t imagine just running around everywhere on foot, and a lot of the topography (especially underground) didn’t seem too friendly to using a ground vehicle…

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