this post was submitted on 25 Mar 2024
295 points (96.0% liked)
Games
16729 readers
646 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Nobody has ever claimed you need them to finish the game.
The frequently spoken rule of thumb for micro-transactions being "not a big deal" is that they should be cosmetic only if the base game isn't free.
This game's micro-transactions are gameplay modifying items and in-game currency packs. That's a violation of the rule of thumb, so lots of us are saying it's a big deal.
I don't want this normalized. Because if it becomes the norm then full pay to win is much easier to normalize.
But even without that fear, it's absolutely just gross on its own.
They deserve all of the negative reviews and press they're getting for it.
This is a slippery slope fallacy. Adding paid for cheats in single player games doesn't make pay to win more normalised if you have a sense of a moral limit. My limit is when game design is changed to account for microtransations. Shadow of Morder was horrible because the game was almost unplayable without it's boosters. Dragons Dogma is the same game.
If Elden Ring came out and had boosters I'd feel the same way. I'd ignore them and feel weird about people who used them. But it literally doesn't effect the game for me or my experience if they existed or didn't
This is the slope having already slipped.
It's not a fallacy to say that this is gameplay features for pay and I am only ok with cosmetics being for pay in a game that isn't free at its base.
I don't want to let them move that goalpost.
Also, not all slippery slope arguments are fallacious. https://en.m.wikipedia.org/wiki/Slippery_slope
While it is possible that a company like Capcom, driven to increase its profit margin, and having normalized pay-to-win-through-convenience-features in this game would choose to not do more pay-to-win options with deeper gameplay impacts in a future game.
Being vocal about hating this game's micro-transactions, especially with the reviews going so negative, is one of the only ways we can communicate that we don't want either.
I never said all Slippery Slope are incorrect. I just think this isn't one of them
In order for an argument to be a slippery slope argument it needs to require that step one leads to step two.
My argument wasn't even a slippery slope argument and is therefore not the slippery slope fallacy.
My claim was that normalizing this type of pay-to-win-light game design makes it easier for them to normalize pay-to-win-full game design. It did not claim that normalizing this will lead to normalizing that.
I don't want either in my games.
If we push back against this now it should make them think twice about considering full pay-to-win single player non-free games, because it could have a much bigger backlash. Which is what I was saying.