this post was submitted on 19 Jan 2024
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Oh Kotaku.
AI has the potential to flesh out immersive worlds in video games in ways that are completely impossible for a team to accomplish today.
If it's used to augment scripted characters and stories it can only make the soulless NPCs we are used to into much more interesting characters.
I welcome, and in fact, long for that treatment in games like the Elder Scrolls.
There's absolutely no need for AI to replace Link from legend of Zelda, but hells yes it should be used to stop guards from talking about my stolen sweetroll.
This article and headline are just propaganda.
The point is that right now language models are only good at generating coherent text. They aren't at the level where they can control an NPC's behaviour in a game world. NPCs need to actually interact with the world around them in order to be interesting. That words that come out of their mouths are only part of the equation.
Did you watch the demo? The player literally told the bartender to break out the good stuff and he did just that…