this post was submitted on 28 Jun 2023
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D&D Next - 5e Discussion

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Crawford says it’s the biggest yet, with 7 classes (Experts: Ranger, Rogue, Bard; Priests: Cleric, Paladin, and Druid; and Monk confirmed), spells and weapon mastery tweaks, capstones back at lvl20 (epic boons will be pushed to another UA), and subclass progression reverted to the 2014 cadence after lvl3. Notably, rogues are seemingly getting another feature at lvl5 to make up for the fact that they get very nothing from their subclass between 3 and 9.

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[–] mertag770@kbin.social 4 points 1 year ago (13 children)

Really sounds like they're backtracking on a lot of the changes. In some ways I like that, but some of what they're keeping are not my favorite, like the subclass choice at level 3.

For me I would rather see every subclass at 1 as many change the way you play enough that it feels abrupt from a level 1 and up campaign.

[–] MartyMart@mastodon.social 1 points 1 year ago (10 children)

@mertag770 @SkyyHigh Maybe they are trying to balance multiclassing? If everyone can get their subclass choice at level 1 and if you decide to dip into another you will be way too op. I'm curious if they will change multiclassing rules in the playtest.

[–] SkyyHigh@ttrpg.network 2 points 1 year ago

Oh for sure that’s why they’re doing it. Subclasses require a bucket of features when you first get them in order to substantially differentiate themselves from the main class, which means it’s a big power jump. All the most common dips in 5e (warlock, cleric, sorcerer) are classes that get their subclass at 1st level.

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