this post was submitted on 09 Nov 2023
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[–] gerusz@ttrpg.network 11 points 1 year ago (8 children)

Yeah, there's a ridiculous imbalance.

And then you start DMing, even as a beginner who has no idea what he's doing you get 6-8 players at the table, that party size is unsupported by the balancing tools given by WotC so you wrack your brain trying to come up with challenging encounters for the whole group, burn out, stop DMing, and the imbalance worsens even further.

[–] funkless@lemmy.world 2 points 1 year ago (1 children)

I've never played D&D ever but the only draw for me would be being a DM. maybe I just don't know enough about it.

[–] gerusz@ttrpg.network 1 points 1 year ago

Just put your foot down and refuse to add more than 5 players until you're experienced enough. (*sigh* I wish I had followed my own advice.) Sure, CR started with 7 regular players and sometimes they have even bigger parties with guest players... but that's Matt Mercer, he knows what he's doing, and the players are also good enough to avoid making it a nightmare for him and each other. You as a noob DM will have your hands full with herding 4-5 overly excitable cats and managing the rest of the game.

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