this post was submitted on 03 Nov 2023
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I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.

For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven't even gotten to check out MP yet because it's locked out until you get passed a certain point in the progression system. Fuckin' why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.

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[–] Pxtl@lemmy.ca 12 points 1 year ago (2 children)

In ac6 it's about the inventory and not the gameplay. Before the multiplayer unlocks you simply don't have enough stuff to go online to fight.

Yes, it would be nice if they had some kind of fixed inventory multiplayer mode, but the main game is about getting stuff and early on you don't really have enough for a decent fight.

[–] Statick@programming.dev 7 points 1 year ago (1 children)

100% this. AC PvP would be awful for a new player using the limited early game parts/weapons. Think MMO level 50 vs level 5.

Yes an argument can be made to still allow it so people can fight their friends early... but a lot of people would just go straight into it and just be turned off to it altogether.

[–] alienangel@sffa.community 2 points 1 year ago

I don't even remember anything in AC6 I would consider a tutorial. Unless he means the first 5 minute mission.

OP, the only multiplayer you missed playing with your sister was pvp, and you would have been absolutely shat on if you went into pvp. And you would shit up the games for other people too, because no one wants to fight a bunch of noobs all in the same starting gear who don't know how to move (or worse, have them on your team).