this post was submitted on 23 Oct 2023
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[–] roguetrick@kbin.social 58 points 1 year ago* (last edited 1 year ago) (7 children)

Ah they nailed him with a noncompete for that public domain IP. Crafty.

[–] BolexForSoup@kbin.social 29 points 1 year ago* (last edited 1 year ago) (5 children)

He nailed himself when he took people's money, spent all his energy on the "game bible," and then promised he would make a game he did not have authority to make. It's not like it was a surprise to him. He's the victim of his own decisions ultimately here.

Alice was a cool game. The 2nd one was...we can say good. He got two at-bats for the game, it never took off, the second sold particularly poorly. The cult following isn't enough and frankly he has demonstrated very little of what would make this new game so special. He had one cult hit almost 25 years ago and ansolid but not special, kind of buggy follow-up. I just think this entire project is all audience hype at this point.

[–] twistedtxb@lemmy.ca 2 points 1 year ago (1 children)

I feel the same way. It must be absolutely miserable to work on a game for so long and then be shut down by a legal department, but he knew the risks.

[–] BolexForSoup@kbin.social 0 points 1 year ago

Exactly. He counted on his clout to carry the day. I get it, you love the project man, but that was reckless and a known risk. I mean he basically counted on building enough momentum to convince the publisher and he didn’t achieve the goal.

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