this post was submitted on 22 Jun 2023
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On the one hand, Sony is doing the same with plenty of their own games - Spider-man, Horizon, God of War, etc. This is standard in the industry at this point. On the other hand, Sony isn't gobbling up every studio it can get its hands on, let alone one as big as Activision Blizzard.
It's an interesting situation MS has gotten themselves in.
Not that Sony is worthy of any defending on our parts, but they have a recent track record of releasing their console exclusives to the PC a short while after. Of those two big conglomerates, Sony seems to be the more dedicated of the two to preserving multiplatform releases.
Starfield is currently available for pre-order on Steam with a release date of Sep 6. It's coming to PC as well, without requiring an Xbox storefront or Game Pass, which does make it by all definitions multiplatform. I think the specific complaint at hand here is that it's not coming to PS5, which seems kind of odd to me. Like, it's cool if it also comes to Playstation, but we know Starfield isn't coming to the Switch, for example. So why is it such a huge deal that it doesn't come to PS5? Developers can't be expected to support every platform on every game. I was mad as hell when Persona 5 wasn't on switch (they eventually released Royal on switch but this was several years later), why wasn't that a problem with the FTC? Should I be mad that Skyrim wasn't ported to my 3DS?
Personally I'm not really a fan of Call Of Duty so I wouldn't be bothered if it did just fall off the face of the earth, but I understand people are concerned about Microsoft pulling a bait and switch and making the next COD Xbox only in order to drive console sales. So why, then, is this article talking about Starfield? Also if they were going to pull that they wouldn't be bringing it to PC either because that just ruins your whole captive audience plan, and most or all of their recent AAA stuff that I know of have been multiplatform console/PC releases.
I just don't get it, I guess, is my point. Someone please explain to me what is going on here?
Coloured by my experience as a PS4/PS5 owner, it's frustrating because no-one ever expected Starfield to run on Switch... But a PS5 is very similar to an Xbox and would run it without an issue.
A lot of people only have room/budget for one "main" device. Sony's reputation for exclusive story rich games made that an easy choice.
The fact that Bethesda games were available on PlayStation and Xbox in the past makes it feels more like something being taken from us rather than something that was never available to begin with. Even though Starfield is a new IP.
I'll power through it on my Steam Deck if it runs because I want to play it, but I'm going to remain bitter for some time.