this post was submitted on 18 Oct 2023
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Guild Wars 2
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I really liked that living world season.
I assume you are referring to Icebrood Saga. I'm actually just playing through it on my second account. Currently close to the end of Drizzlewood 2.
IBS is really weird. You mostly hear very bad things about it, but when you actually start playing it, you probably think "WTF, this is amazing. What are people talking about?".
I think IBS starts very strong. e. g. it has the best event in the game, loads of detail and very immersive maps and story. Sadly the Norn part is not as detailed as the Charr part and the overall level of detail diminishes the further you progress in the story.
I think what we see is a game that was destined to go into maintenance mode. Hence the rather grindy masteries and achievements. And then we can see a change of mind/direction, i. e. another expansion (EoD) is coming. Hence we see this rushed ending with 2 Elder Dragons being killed off within a few minutes.
The only thing that I kinda didn't like were the visuals of Grothmar. It looked so aged and oversaturated. The content was cool though
Similar to Seitung which also would be much nicer, if it were less color saturated. Both are also significantly more resoucre hungry than previous/other maps. Did they use (AI) upscaled colorized textures form the previous game instead of creating new ones from scratch?
I sometimes wonder what happens internally at ArenaNet. How often do they switch the tools used to create maps? Does every developer (team) use their own favorite tool?
How else would you explain that some maps are so much more resource hungry than others, have oversaturated colors and other weird properties like the slider which should control environment effects like snow is inverted. It's a complete mess.