this post was submitted on 12 Oct 2023
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[–] conditional_soup@lemm.ee 3 points 1 year ago* (last edited 1 year ago) (20 children)

[nervous sweating] I've always run my game with crit fail skill checks. That's normal.

Isn't it?

Isn't it?

[–] hedgehog@ttrpg.network 17 points 1 year ago (19 children)

It’s the second shittiest common house rule, assuming you mean that if someone with a +15 bonus rolls a nat 1 on a DC 5 check, they automatically fail (possibly with a worse effect than if someone with a -1 rolled a 2).

On the other hand, there are other ways to have crit fails on skill checks that are much more palatable, like:

  • having a slightly worse effect when someone rolls a nat 1 and would have failed anyway
  • having a worse effect when someone’s total is 1 or lower
  • having a worse effect when rolls are failed by certain thresholds, like by 10 or more (potentially, but not necessarily, only when the roll was a nat 1)

(The worst common house rule, btw, is crit miss tables for additional effects beyond an automatic miss when you roll a 1 on an attack roll.)

[–] JohnDClay@sh.itjust.works -2 points 1 year ago (5 children)

Need to do the Pathfinder crit fails. Crit fail whenever you get 10 less than the DC, or roll a nat 1 and get less than the DC.

https://paizo.com/community/blog/v5748dyo5lkod?Critical-Hits-and-Critical-Failures

[–] Golett03@ttrpg.network 2 points 1 year ago

Crit fails like that are referenced as an optional rule in the DMG, minus the Nat 1 part

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