this post was submitted on 25 Sep 2023
114 points (96.0% liked)

Games

16658 readers
1075 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Blamemeta@lemm.ee 23 points 1 year ago (7 children)

Thats fucking amazing and completely unity's fault. What engine in their right mind saves user preferences in the registry?

[–] DarkMetatron@feddit.de 23 points 1 year ago (2 children)

Saving user preferences in the local user part of the registry is kind of what the registry is meant to be for (besides others).

[–] merthyr1831@lemmy.world 4 points 1 year ago (1 children)

It might be bad practice to dump 1.3GB of variable user data into the registry, though. Especially when there's SQL servers and Nuget packages that can deal with that kind of data in a platform-agnostic way.

[–] DarkMetatron@feddit.de 1 points 1 year ago* (last edited 1 year ago)

That for sure, those numbers are way beyond intended usage.

And there is a difference between saving user preferences/settings and user game data. The last should never be saved in the registry.

load more comments (4 replies)