this post was submitted on 18 Sep 2023
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Whats the final outcome of Unity's changes to their license. Also, do the changes apply to previously released games?

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[–] cerement 19 points 1 year ago* (last edited 1 year ago) (6 children)

Unity (led by an ex-EA CEO to give you an idea where this is headed) decided to change their pricing model to charging $0.20 per install (if you’re over $200K revenue and 200K installs) – they haven’t clarified how they’re planning on tracking install numbers (ie. can someone use a VM to tank a competitor?) – then someone pointed out they quietly changed their TOS back in April to “allow” this to go through – and apparently they’ve sent out letters saying they’ll wave the install fee if you use their own IronSource ad system instead of the AppLovin ad system – needless to say, devs are panicking, Godot is seeing a huge influx, and Unity has maintained radio silence all weekend … Monday should be “interesting” …

[–] CCatMan@lemmy.one 1 points 1 year ago (1 children)

Does this apply to software that was made before the terms change?

[–] cerement 2 points 1 year ago* (last edited 1 year ago)
  • if you’re using Unity, you definitely want someone knowledgeable looking over all the terms and details (ie. I am not a lawyer)
  • from Sunday’s tweet, it seems they’re considering changes to their new pricing model in reaction to the blow back (“what? people got upset?”)
  • new pricing model doesn’t take effect until 1 Jan 2024
  • looks like they were planning on charging for any installs (for new and old games) from that point on
  • the changes to the TOS they sneaked through a few months back makes it look like they are trying to apply the new terms retroactively and replace whatever terms were in place when the game was developed – which sounds all sorts of shady (but then again, it’s an ex-EA CEO … )
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