this post was submitted on 16 Sep 2023
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The first four dragon warriors/quests were surprisingly ambitious.
DW is one of the first console RPGs.
DW2 is in many ways the template for a generation of RPGs, with progressively gathering party members and opening up the map via gaining new travel modes.
DW3 is still amazing. The party creation and job system is done better than most other attempts at it. And returning the old world was so cool.
DW4 had a true multi-perspective narrative with a detailed story. Unlike anything else that had come out before.
Later DW/DQs stopped innovating as much and stagnated, much as the entire JRPG genre feels stagnant.
I just finished dq11 which i thought was really enjoyable.
I think the later DQs are enjoyable, but they feel stagnant.
It's my problem with many games. Rarely does something new come along. This is likely a function of age alongside growing up when video games were new and completely different ideas and genres were formed. There is still innovation, but I feel JRPGs haven't had anything new in a long time.