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Unity adding a fee for devs for each time a game is installed, after certain thresholds
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rule 1: get user by giving free candy rule 2: let's them build their product, workflow on your tools rule 3: harvest.
Rule 4: get fucked by better and cheaper products (Unreal/Godot)
Rule 5: make an obituary presentation on what went wrong (hint: it's always management)
Unreal engine will probably do the same shit than Unity, Unreal engine might be opensource (not FOSS), I think there's the same clauses about production royalties.
Even if Godot wins, there's a cost to move.
I think Godot will not win simply because Unreal is so much better for 3D games what most comercial games use. I think Godot will become the indie favourite for 2D. Where it goes from there I'm not sure. Is the revenue sharing not enough to carry the game engine? Unreal/Epic is a special case. But is Unity mismanaged so hard? It still has huge market share.