this post was submitted on 13 Sep 2023
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Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

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I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

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[โ€“] amio@kbin.social 19 points 1 year ago* (last edited 1 year ago) (11 children)

You can use C# (don't)

C# users are second-class citizens in Godot. Many features such as web exports don't work with C# projects, and C# often has bugs specific to it and often lacks tutorials/documentation

... welp. So... any more details on this? I'm not learning a single-purpose language.

Edit: yes, GDScript seems nice, I know. Please stop recommending it though :P

[โ€“] tshannon@beehaw.org 7 points 1 year ago

I've been working in Godot for about 3 years now, and have never touched GDScript. I personally haven't felt like a second class citizen, and have rarely run into C# specific bugs, or found the documentation was missing for C#, other than when I was using the GD4 betas.

That being said, I'm not currently targeting web or mobile with my hobby projects, and I know those are open issues with the C# support.

My 2c.

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