this post was submitted on 12 Sep 2023
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[–] WuTang@lemmy.ninja 56 points 1 year ago (5 children)

rule 1: get user by giving free candy rule 2: let's them build their product, workflow on your tools rule 3: harvest.

[–] Beliriel@lemmy.world 47 points 1 year ago* (last edited 1 year ago) (3 children)

Rule 4: get fucked by better and cheaper products (Unreal/Godot)
Rule 5: make an obituary presentation on what went wrong (hint: it's always management)

[–] radiant_bloom@lemm.ee 13 points 1 year ago

Rule 6: Unreal does the same thing, everyone switches to Godot 😂

[–] Hoomod@lemmy.world 13 points 1 year ago

It is management

CEO or whatever used to be head of EA

[–] WuTang@lemmy.ninja 7 points 1 year ago (1 children)

Unreal engine will probably do the same shit than Unity, Unreal engine might be opensource (not FOSS), I think there's the same clauses about production royalties.

Even if Godot wins, there's a cost to move.

[–] Beliriel@lemmy.world 2 points 1 year ago

I think Godot will not win simply because Unreal is so much better for 3D games what most comercial games use. I think Godot will become the indie favourite for 2D. Where it goes from there I'm not sure. Is the revenue sharing not enough to carry the game engine? Unreal/Epic is a special case. But is Unity mismanaged so hard? It still has huge market share.

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