this post was submitted on 12 Sep 2023
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This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[–] WarmSoda@lemm.ee 120 points 1 year ago (27 children)

They're going to back off on this and replace it with something bad but not as horrible. This is testing the water, and opens the door to charging everyone money every time you install a game, not just devs.

Have an install saved on your external and want to install it next week? You'll get charged for it as of you didn't already pay for it.

Games you have in your steam/gog backlog? Get charged again for it when you decide to play it.

I guarantee there are investors/publishers/whoever hitting themselves right now screaming "why didn't I think of that?".

[–] DontMakeMoreBabies@kbin.social 95 points 1 year ago* (last edited 1 year ago) (19 children)

I'd pirate the fuck out of everything if that happens.

The second Steam charges me for an install... Back to the high seas.

Not even about the money.

[–] Darkassassin07@lemmy.ca 83 points 1 year ago (16 children)

That's part of the problem; they aren't charging you for the install, they are remotely tracking that you've done so and then billing the dev for it.

If you grab a cracked version, did the person cracking that game also remove the install telemetry, or did they just make it functional? Can you be sure?

In many cases, the dev would still be billed for you installing the game you didn't even pay for. Unity has no incentive to ensure each install is legitimate, as they profit from failing to catch that.

[–] ChiefSinner@lemm.ee 2 points 1 year ago (1 children)

Launch the game offline. Which if you’ve ever done with a game made in the last 5 or so years and launching legitamitly, it is increasingly harder to do so.

I take my gaming laptop into work. I can launch older games without an internet connection, but stuff like red dead redemption 2 doesn’t like to start offline – presumably due to telemetry.

[–] Darkassassin07@lemmy.ca 4 points 1 year ago* (last edited 1 year ago)

Copy-Paste from a reply about blocking the telemetry:

Possibly, but can you expect an entire userbase, potentially millions of people, to:

A) know about the problem

B) care enough to do something

And C) know how+be able to apply that block

Especially when there's no effect for end users whether it does or doesn't go through.

A significant portion of players won't bother. Enough that the ones that do don't really matter.

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