this post was submitted on 12 Sep 2023
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That's part of the problem; they aren't charging you for the install, they are remotely tracking that you've done so and then billing the dev for it.
If you grab a cracked version, did the person cracking that game also remove the install telemetry, or did they just make it functional? Can you be sure?
In many cases, the dev would still be billed for you installing the game you didn't even pay for. Unity has no incentive to ensure each install is legitimate, as they profit from failing to catch that.
Sounds like pirating a copy and then trying some network fuckery... Fun!
But also if they make it bad enough I'll just do something else. I love games but if they wanna fuck that up bad enough then there are always other ways to kill time.
This is already how it works with poorly cracked games/software. The games' crack.nfo (readme) will say something like: - Copy the .exe to the /bin/ folder, add the .exe to your windows firewall or otherwise prevent it from accessing the internet.
Which is why I like tinywall or simplewall -- it uses the windows firewall to block all apps by default.