this post was submitted on 04 Sep 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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I know this will be a very controversial comment, but I actually can't stand the combat (extremely unfamiliar with the genre as a whole, and I've also never been a fan of turn-based systems), but love the game to death. As a result, I'm using a trainer to essentially trivialize combat encounters, because my BG3 addiction stems from the characters, their stories, the incredible world and the exploration it offers, the side quests, the lore, the insane detail in every corner of the map. I also work 80 hour weeks and want to spend the little time I get with the game doing what I love most, which is exploration and delving into my characters' stories.
I've just gotten through Moonrise Towers (and have done all I can find to do in each area so far, although I already know I'll be doing multiple playthroughs), and it's one of the most immersive and enjoyable gaming experiences I've ever had, despite the fact I'm quite literally cheating my way through combat encounters. I'm basically playing it as a very interactive 'choose your own adventure' novel, with weapon and armor pickups being cosmetic-only in nature, and the focus of my playthrough being on exploring the world and delving into its inhabitants' backstories and the mysteries they hold.
What about the combat is so unbearable for you? Is it too complex or too long per encounter? I've played a lot of CRPGs so to me the combat is very intuitive and one of my favorite parts of the game.
I'm a different commentor but wanted to reply with my biggest complaint about the combat is that I can't skip the enemy turns and fast forward through them. It gets real tedious when you get into the encounters with like 20+ enemies. Otherwise I enjoy the combat. Do wish opportunity strikes against me would trigger a warning and ability to cancel my movement though since I often miss the red arrow or I misclick 1mm too far.
I personally love the big encounters with 20+ enemies but I do agree that it can really drag out combat and be unfun just waiting 10 minutes to do something again. I would love to see an option, similar to that in civ 6, where you can skip movement and attack animations to really speed up combat.
Huh I expected such thing will be handled with group initiative already at beta stage. Owlcat ran into the same problem with Rogue Trader and after feedback from alpha that large groups of goons resolve turns way too slow bundled them in the initiative track. It's a very common tabletop rpg solution to the issue and I'm surprised Larian didn't implement it.