this post was submitted on 02 Sep 2023
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Despite having so many game offerings over the years, it REALLY feels like Apple has still spent 30+ years shitting on games and gamers. They want games and gamers to conform to THEIR rules instead of them catering to games and gamers.
I have a $4000 Mac with top-of-the-line hardware that requires that I use emulators or virtualization if I want to play games. I have a bunch of legit "macOS-native" games on Steam that I cannot play because they are 32-bit. OpenGL was also scrapped, and with it any chance of several games that could have been updated to 64-bit. Apple will tell you that those are old and depreciated technologies. Well, guess what, it doesn't fucking matter.
Meanwhile Microsoft and Linux developers have spent the same 30 years catering to games and gamers, trying to ensure everything under the sun keeps working, regardless of how old it is.
Pretty much any Win32 app from the past 30 years still works on Windows, and Steam on Linux has made it dead-simple to load many Windows games as easily as if they were Linux games.
I'm glad Linux surpassed macOS. I hope it keeps growing. It will be better for everyone when it catches up to Windows, as well.
Completely agree with you on all of this, but I do think Apple are making moves to change this by working with developers on the Metal API. However that’s only forward facing rather than looking at “legacy” support for games. My problem is their focus on mobile first gaming rather than any of their other hardware.
As much as I like Apple products, I’m please Linux is finding its place in gaming. Something had to start giving Microsoft some competition somewhere.