this post was submitted on 02 Sep 2023
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There was a point in time where first person video games couldn't make their minds up and so games came with the option to have the y-axis inverted. Moving the mouse up would make the PC look down and vice versa.
And as far as I'm concerned, all games should have their fucking y axis inverted as default so I don't have to keep turning it on.
If I have a camera on a tripod and I angle down...the view goes up. If I angle up, the view goes down. That's how it works. Or, I guess, how my mind works at least.
If someone grabbed my (steadily getting overgrown) hair from the back and yank down, my eyesight will move up. And vice versa.
If you imagine the mouse strapped to the back of your head, then moving it up would tilt your head down, but it would also tilt you head left when you moved it right. So if you want to use realism (in this mouse behind the head scenario) as an argument for inversion then you would need left and right inverted too.
However, if you strap the mouse to your face, now if you move the mouse up, your head tilts up aswell. If you move it right, you look right. And given in 1st person games the camera is at the front of the head, this is why non-inverted is preferred.
The only argument for either is personal preference and more people prefer the latter, non-inverted, which is why it is not the default.
I like to imagine that if there was a small 2D picture somewhere inside the 3D game, I could use the crosshair as a mouse cursor on that picture.