this post was submitted on 17 Aug 2023
7 points (100.0% liked)

Godot

5855 readers
29 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
 

I'm trying to run Godot 4 with the Forward+ Renderer on an older Thinkpad (T420 i5 2520M). So far I've installed vulkan-intel, lavapipe (vulkan-swrast) and vulkan-ultis for vulkaninfo. Now I don't get the "missing drivers" errors anymore, but now it just crashes. The console output is this:

handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.2.dev3.official (013e8e3afb982d4b230f0039b6dc248b48794ab9)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/libc.so.6(+0x3e710) [0x7f0529df1710] (??:0)
[2] llvm::CmpInst::getInversePredicate(llvm::CmpInst::Predicate) (??:0)
[3] [0x7f05140264c0] (??:0)
-- END OF BACKTRACE --

Is vulkan just not supported for older intel CPUs, or am I doing something wrong?

you are viewing a single comment's thread
view the rest of the comments
[–] TheTrueLinuxDev@programming.dev 1 points 1 year ago (2 children)
[–] Smorty@lemmy.blahaj.zone 3 points 1 year ago* (last edited 1 year ago) (1 children)

I actually did that before, but that ended up breaking a bunch of stuff. When running vulkaninfo for example, it gives me this output: /home/smorty/.cache/yay/swiftshader-git/src/SwiftShader/src/WSI/VkSurfaceKHR.cpp:246 WARNING: UNSUPPORTED: pSurfaceCapabilities->pNext sType = 1000111000 /home/smorty/.cache/yay/swiftshader-git/src/SwiftShader/src/WSI/VkSurfaceKHR.cpp:246 WARNING: UNSUPPORTED: pSurfaceCapabilities->pNext sType = 1000239000 Speicherzugriffsfehler (Speicherabzug geschrieben) (that's german for "save access denied, memory dump written") So yeah, that seems to not work unfortunately.

Oof, sorry. :( I had hoped that they sorted it out by then...