this post was submitted on 17 Aug 2023
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[–] Pyr_Pressure@lemmy.ca 17 points 1 year ago* (last edited 1 year ago) (8 children)

I do quite like it, but there are definitely small quality of life improvements that were missed in the initial launch. For example the mini-map, which rotates on movement and I find it annoying to navigate. There is a way to stop the rotation, but then there is no indicator on it to display which direction your camera is facing and is still difficult to navigate.

Just small things like that here and there that I've noticed.

[–] pylohn@lemmy.world 9 points 1 year ago (6 children)

I have the cardinal directions marked on my mini map though they can be hard to notice. I find the enemy opertinity attacks are very hard to see and should ask for a promt before just happening

[–] PrinceHabib72@feddit.nl 4 points 1 year ago (2 children)

You can actually have the game ask for opportunity attacks. If you open your character tab (or party view), up at the top, there's a tab for "Reactions". You can set it to automatically take opportunity attacks or ask before.

[–] FracturedEel@sh.itjust.works 5 points 1 year ago (1 children)

I think he means when you're moving through their range and they can take an opportunity attack on you. I dont find the arrow hard to see but if you do miss it it doesn't confirm that you want to move through an enemy's melee range. It does cancel the movement afterward though without ending your turn or anything

[–] Pyr_Pressure@lemmy.ca 2 points 1 year ago

That has pissed me off so much because I keep forgetting to make sure that damned arrow isn't there before I click. And then sometimes my mouse moves ever so slightly when I do click that it was enough of a shift to change the pathway close enough for it to appear.

[–] pylohn@lemmy.world 3 points 1 year ago

Im refering to enemy attacks on the player

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