this post was submitted on 11 Aug 2023
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[–] simple@lemm.ee 188 points 1 year ago* (last edited 1 year ago) (25 children)

50,000 reviews now. It's a shame, I used to play OW1 a lot even after they stopped providing new content for it. Came to OW2 and I just couldn't be arsed to grind for characters I don't have unlocked. You need to win 35 games, and since there's a basically forced 50% winrate that means you need to play 70 games to unlock a character each time. Wanted to play Ramattra, saw he's locked, uninstalled and didn't look back. The monetization is terrible. The balance feels worse than it's ever been.

This wouldn't be such a problem if they didn't literally SHUT DOWN OVERWATCH 1 to shove people into the cash shop grind sequel

[–] Version@feddit.de 0 points 1 year ago (8 children)

I personally have no problem with the monetization, but the balance is really, really bad.

[–] Contend6248@feddit.de 4 points 1 year ago (7 children)

I really don't need another subscription in my life

[–] Version@feddit.de 1 points 1 year ago (1 children)

Yeah, but honestly I don‘t think it ruins the game. Sure, it’s not the best idea, but I don‘t care too much. I actually care more about the fact that the gameplay currently sucks and is completely different to Overwatch 1. 5v5 and the overall balancing sucks.

[–] zalgotext@sh.itjust.works 1 points 1 year ago (1 children)

The balance of OW2 is way better than OW1 though. OW1 was a boring shield-shooting simulator for the last 2 or 3 years of it's life.

[–] Pxtl@lemmy.ca 2 points 1 year ago (1 children)

That's not the balance, that's the gameplay. There are still balance problems like the era of Mercy damage amping.

And while they've solved the CC and barriers problem, they've made teamfights too swingy. With only 5v5 and a single op tank, teamfights are often basically over after a single death or a single Rez. Especially for the tank. That's just too much pressure, so nobody wants to tank anymore.

[–] zalgotext@sh.itjust.works 1 points 1 year ago

Shields were too strong in OW1, so much so that the meta revolved around having two shield tanks. How is that not a balance issue?

I agree there's too much pressure on the tank currently, but I'll definitely take that over the problems 6v6 OW had.

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