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this post was submitted on 11 Aug 2023
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These games were how I got into 3D modeling.
Making custom maps and assets and playing them for Doom 1&2, Quake 1&2, Quake 3 Arena, UT2014.
These games had such great longevity because you could make your own new content or get it from others.
The game you bought was just the beginning.
Also the base games were wicked fun to begin with.
They had long longevity cause you didn't need a fucking client/gatekeeper (win only) to be allowed to use it, no DRM, was cross-platform from the beginning, was light, still light and the gameplay is simply awesome.