this post was submitted on 23 Oct 2024
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[–] SnotFlickerman@lemmy.blahaj.zone 56 points 2 weeks ago (8 children)

This is why there hasn't been a refresh on the Valve Index: not enough interest, not enough games. Half Life Alyx is still one of the few major games with any depth to them in the market, and you can't access it easily outside of the Steam ecosystem. In other words, it's unavailable for a lot of VR headsets. They aren't going to dump more resources into more VR games if people aren't buying the headsets or the games.

Steam Deck on the other hand? Huuuuuuge market, people want that shit.

[–] slaacaa@lemmy.world 13 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

True, but there are 2 sides to this: the majority won’t buy VR, unless there are enough games to play.

Studios should be actually investing and taking a risk, maybe it works out and becomes a big market, maybe not. If they keep going the current path, VR will forever remain an expensive niche gimmick. Which they seem to okay with.

[–] calabast@lemm.ee 10 points 2 weeks ago (1 children)

There are probably better returns on making games for the existing markets, vs gambling money making games hoping to grow a new market. If VR ever truly takes off, they can always jump in later. (Which is a shame because I would love it if there were a ton of great VR games)

[–] taladar@sh.itjust.works 1 points 2 weeks ago

VR will never take off the way some other gaming platforms did. The situations where you can use it are just too limited.

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