this post was submitted on 14 Oct 2024
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[–] Alk@sh.itjust.works 5 points 3 weeks ago (9 children)

The main thing holding it back as far as I can tell is the dead modding scene. Minecraft has the best modding scene of any game ever, hands down. You don't even need to compete with that, just have a small modding scene and the game gets way better.

[–] Wuzzy@cyberplace.social 4 points 3 weeks ago (4 children)

@Alk @ZippyBot Yeah right, sure. A modding community that has produced over 2200 mods (and the latest one was posted on ContentDB yesterday) and over 120 games is definitely dead. 🤦

[–] Faresh@lemmy.ml 1 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

I recognize you and your profile picture from some quite popular Luanti mods. :D I have a question regarding making content for Luanti:

I've been interested in maybe some day making a game for Luanti, but I don't really like Lua (I for example imagine that undefined variables evaluating to nil rather than directly throwing an error, identifiers by default being public, and absence of static checking of possibility of null dereference before runtime to be things that can cause quite some annoying bugs). Is there some popular X to Lua transpiler that you've heard people using? Something like what Typescript is to JS or Kotlin/Clojure/Scala to Java (not exactly the same thing since they all compile directly to jvm bytecode rather than java, but you get the point).

I hope I'm not insulting you by asking such a question.

[–] 56_@lemmy.ml 2 points 3 weeks ago

I've seen typescript being used for modding using typescript-to-lua. See https://github.com/jordan4ibanez/forgotten-lands and https://github.com/RepComm/mt-api

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