this post was submitted on 19 Sep 2024
143 points (96.7% liked)

Games

32498 readers
1777 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] PP_BOY_@lemmy.world 67 points 1 month ago (23 children)

It's actually pretty crazy just how hard that game flopped. I would have always thought that a company like Sony could've just brute-forced such a big project to achieve some success (or at least break even), but 25,000 units sold is almost unheard of for a game as expensive as Concord.

[–] ImplyingImplications@lemmy.ca 23 points 1 month ago (4 children)

It's crazy that they released it. They had early access and preorders and those only attracted something like 1,000 players. This is a game that had a $100 million budget. So few players during the early stages should have told the studio to cancel it while it was still in production. Apparently they thought they'd release it and would just jump from 1,000 players to 100,000 overnight with no changes.

[–] Souchiro@lemmy.world 2 points 1 month ago (1 children)

100 million budget?

I though it was 200 millions.

[–] Voroxpete@sh.itjust.works 7 points 1 month ago* (last edited 1 month ago)

$100 million is the reported budget for development. Generally speaking you double that to account for marketing and publishing costs.

(Though in the case of Concord, god only knows what marketing they actually did)

load more comments (2 replies)
load more comments (20 replies)