this post was submitted on 16 Sep 2024
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[–] Sludgehammer@lemmy.world 115 points 1 month ago* (last edited 1 month ago) (14 children)

Gee, we've had over a half century of computer graphics at this point. However, suddenly when a technology arises that requires obscene amount of GPU's to generate a results a GPU manufacturer is here to tell us that all computer graphics without that new technology is dead for... reasons. I cannot see any see any connections between these points.

[–] jonne@infosec.pub -5 points 1 month ago* (last edited 1 month ago) (2 children)

And I don't get why they would use it for graphics instead of using an AI coprocessor to do interesting stuff in games, like generating dialogue, complex missions, smarter NPCs, maps, etc.

You could build worlds where stuff happens that isn't just governed by randomly doing stuff based on triggers.

[–] MudMan@fedia.io 10 points 1 month ago

Oh, now you're wrong. AI upscaling is demonstrably more accurate than plain old TAA, which is what we used to use in the previous generation. I am NOT offloading compelling NPC dialogue to a crappy chatbot. Every demo I've seen for that application has been absolutely terrible.

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