this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] H1jAcK@lemm.ee 23 points 3 months ago* (last edited 3 months ago) (16 children)

Quake revolutionized fps games

Ape Escape was the first PS1 game to require the dual shock controller

[–] Qwazpoi@lemmy.world 21 points 3 months ago (15 children)

I'd argue that quake did far more for 3D graphics then it did for FPS. Like Doom is what got FPS into the spotlight even though Wolfenstein 3d came first. Like quake is pretty much what made real 3D possible and doable on the hardware of the time thanks to everything going on under the hood

[–] cook_pass_babtridge@feddit.uk 3 points 3 months ago (1 children)

And then there was the Quake 2 engine which gave us Deus Ex, American McGee's Alice and then (through the modified GoldSrc version) Half-Life, Counter Strike and countless others! The family tree of 3D engines is really interesting.

[–] mPony@lemmy.world 1 points 3 months ago

and the Unreal engine which gave us I don't have any idea how many but just a staggering number. Both solid games on their own, but long-term the engines were the real rock stars

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