this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] H1jAcK@lemm.ee 23 points 3 months ago* (last edited 3 months ago) (16 children)

Quake revolutionized fps games

Ape Escape was the first PS1 game to require the dual shock controller

[–] Qwazpoi@lemmy.world 21 points 3 months ago (15 children)

I'd argue that quake did far more for 3D graphics then it did for FPS. Like Doom is what got FPS into the spotlight even though Wolfenstein 3d came first. Like quake is pretty much what made real 3D possible and doable on the hardware of the time thanks to everything going on under the hood

[–] RootBeerGuy@discuss.tchncs.de 5 points 3 months ago (11 children)

Absolutely, we didn't even have any special graphics cards at the time for 3D, I believe? I remember that started some time around Quake 2 but I am not sure, I might remember wrong.

[–] Thaurin@lemmy.world 2 points 3 months ago

This is correct. I remember running Quake II in software mode with hardware effects (could that have been OpenGL already?). It ran at like 1 frames per second, because I didn’t have a 3D graphics card. Although the lighting looked lovely when you shot a rocket through a hallway.

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