this post was submitted on 18 Jul 2023
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I'm surprised no one has mentioned Savage Worlds. They already have settings like East Texas University for that system, which is precisely the sort of genre you're mentioning. It's simple to run, and offers a lot of dials for the GM to adjust the feel of the game.
It is mentioned in my original message. I like the system a lot, but find the combat system to be grindy. IIn what may be a combat intense campaign I just don't want to use it. Thanks for the suggestion though.
i am asking to learn. how do you see it as grindy? what is not grindy?i moved to savage worlds be ause it felt more streamlined. sure something like Fate is super simple but savage feels quick. same to hit with all weapons at the same range.