this post was submitted on 09 Aug 2024
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Every time people lament changes to the lore that amount to "not every member of species X is irredeemably evil" and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

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[โ€“] Adramis@midwest.social 39 points 3 months ago (4 children)

I feel like:

  1. No race should have alignment locking in any direction, because people are people and can do whatever they want. Our goodness or badness isn't determined by our genes.
  2. But, people are who they are because of the society they grow up in and how people treat them. If humans treat goblins like shit because they're goblins, and a goblin turns into a big bad because they want to kill the humans that slaughtered their village, then that villain is interesting for reasons tied to their species.

"No villain in D&D is interesting for reasons tied to their species" sounds very dangerously close to "I'm race-blind" in terms of not acknowledging that different people have different struggles, and racism is often a huge part of those struggles.

[โ€“] Mathazzar@lemmy.world 8 points 3 months ago* (last edited 3 months ago)

Your number 2 is based around cultural, not species differences. Two humans raised in two different cultures could end up very different.

There could be two tribes of goblins. One that began eating people out of desperation and now just do it because it's tradition. The other could have grown up in close relationships with their nongoblin neighbors and are seen as a valuable part of their region.

So untying evilness to their race isn't being race blind or pretending people down have struggles - it's removing the shoehorning that occurred.

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