OSR/NSR Tabletop Roleplaying Games

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Whither Reddit? In the meantime, here’s a place to chat up old school revival (OSR) and new school revolution (NSR) style TTRPGs.

My name is Todd aka Hexed Press and I am the current caretaker (have I always been the caretaker?). Here are some other places to find me, if you are so inclined:

founded 1 year ago
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Hi all,

As the title, I'm looking for an adventure module that hits on similar notes to a Soulsborne game. The kind of crumbling dying world aeshetic, mixed with misty forests and long (possibly perpetual) nights and vague hints at factions or individuals from a time before. You know. Soulsy stuff. King's Field counts too, even though those games are quite different, since the worlds they portray have similar aeshetics.

I've found Vermis I, which I'm very excited to (hopefully soon) get a copy of so that I can finally actually read it, but as you might imagine, this is kind of a difficult thing to formulate search terms for. There are a lot of people who try to capture these games' mechanics, but seemingly not so many that I could find trying to capture their worldbuilding.

System compatibility doesn't matter, since I plan to just mine it for ideas

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This was posted to my forums and I thought it was an important enough topic to deserve more attention:

What is this communities (sic) opinion on saving and potentially rehosting (breaking copyright) of RPG blogs, posts, etc. in the potential event of that contents host going down?

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I read 41 of the submissions to the A Town, A Forest, A Dungeon game jam[…]. In this post, I discuss my personal favorites. (Contains spoilers).

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came across this on masto. the core idea here is a usage die based loyalty for companions, particularly aimed at solo gaming

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They tried to be all fancy last night and use a crystal ball to map hexes with a little teleportation.

Sneaky

Sneaky

Players

I may have to bring back the shruken gelatinus cube in the soup trick.

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Had a cool idea for a mountain with hermits on it that get struck by lightning in order to cast it as a spell but I'm not sure how to build a setting around that idea.

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In case anyone was interested in Worldographer and hadn't picked it up, there's a bundle going on now at Bundle of Holding.

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Single Saves & Sorcery (labyrinthlesbian.substack.com)
submitted 1 year ago by copacetic@discuss.tchncs.de to c/osr@lemm.ee
 
 

“Good enough” more or less sums up S&W, and though that may sound derogatory I actually finish my readthrough feeling fairly positive and unconflicted about it. “Good enough” is more or less exactly what I want out of a retroclone.

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Gonzo Madness! (slrpnk.net)
submitted 1 year ago by Codo to c/osr@lemm.ee
 
 

Got a physical copy of Anomalous Subsurface Environment by Patrick Wetmore and it is such a treat. The mega dungeon has so many wacky elements but they all fit an internal logic that feels very cogent. Anyone run this guy before? What did you think?

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I’m the first video I’ve done in awhile, I talk about about the one to one campaign time to real time that Gygax mentions in the AD&D DMG.

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Yochai & Brad review Holy Mountain Shaker by Luka Rejec, and answer a question from the mailbag.

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Once Upon A Giant for Cairn - Pay What You Want Adventure

Picked this up and it looks to be very much a fairy tale like romp of an adventure. With the right group this could be a lot of fun. :)

https://croakerrpgs.itch.io/once-upon-a-giant

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I went looking for Michael Thomas' (Blueholme's designer) website to link in a Mastodon thread and it seems to be gone along with his Twitter account. The books are still for sale on DTRPG and I found some info on his old Kickstarter. Just curious if this is a temporary blip or if I should keep linking people to his product page directly.

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Make Good Rulings (grumpywizard.home.blog)
submitted 1 year ago by copacetic@discuss.tchncs.de to c/osr@lemm.ee
 
 

The problem was not “old school” games. The problem was random, arbitrary, capricious rulings made while running an “old school” game.

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Saw this posted on Mastodon. I haven’t had a chance to try it yet but it looks intriguing!

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download the word file https://docs.google.com/document/d/1i_Tdbi-mCSjYdn73Qw64AAgJXDqyZJFv/edit?usp=sharing&ouid=116188176803554642399&rtpof=true&sd=true

Converting Red’s White Box to Fantastic Medieval Campaigns (FMC) Sandbox and Dungeon Set up for FMC You will need an Outdoor Map – Good Place to get one https://www.reddit.com/r/osr/comments/14b22oj/outdoor_survival_map_for_hexcrawl/

Also Note - Greg Gillespie’s Megadungeons are set to the Outdoor Survival Map.

For Outdoor See FMC Page 134

Part One – Char Creation

This is a game of Adventure, Hacking, Slashing, and Casting Spells in a Dungeon that is actively trying to kill you. It is alive and does not like you. Get rich and Retire in Wealth if you survive that is. Recommended for Levels 1-14.

I suggest using 4d4+2 instead of 3d6 down the line - feel free to experiment.

Additional Encumbrance Weights and Cost Rope - 70 10' Pole 100 1 torch 30 mallet & stakes (3) 80 Lantern 70 Iron Spikes (12) 100 bunch of garlic 30 wolfsbane 50 belladonna 20 small mirror 40 standard ration 130 iron rations 110 Leather Boots cost 12 weight 90 Leather Shoes cost 5 weight 70 Bag of 100 marbles cost 1 weight 130 Pouch of Pipe Weed cost 4 weight 70 *10 good smokes Halfling Smoking Pipe with Cleaning Tools Cost 22 weight 60 *Never proven in a court of law that these tools are thieves tools - Never Ever! Crowbar cost 3 weight 140 Cloak cost 8 weight 90 Lock Picks with Leather Case cost 18 weight 30 *must be purchase from another thief or guild Small Metal File cost 2 weight 20 Drafting Set with Brass Compass, Protractor, Triangle, and Ruler – Comes in Leather Case Cost 10 weight 90 2 Drafting Pencils cost 1 weight 10 Ink Quill Pen and Brass Ink Pot cost 3 weight 30 Artist Sketch Pad with 20 pages cost 4 weight 40 Leather Bound Accountants Ledger cost 7 weight 50 Graph Paper Notepad with 75pages cost 3 weight 30 Leather Bound Journal with Locking Clasp & Key 60 pages cost 15 weight 50 Tin Finger Paint Palette with assorted colored paint cost 4 weight 40 Small Fine Artist Paint Brush cost 2 weight 10 Box of Colored Chalk cost 1 weight 30 Pail of Paint (usually red other colors cost extra) cost 3 weight 200 Large Paintbrush cost 2 weight 100 Large Wooden Bucket cost 1 weight 250 Box of Carpenter Nails cost 1 weight 110 Box of Roofing Tacks / Nails cost 1 weight 110 Carpenters Hammer cost 5 weight 130 Glass Jar of Wood Working All Purpose Glue cost 2 weight 90 Other Misc Equipment weight 80

SUNDRY refers to any item in the inventory. HERBS is a generic term for any of three: Wolfsbane, Belladonna or Garlic. Best to have a variety of gear to exhaust.

I'm nice and I don't count read magic as a spell – just the character must have the ability to cast 1 first level spell or prayer to read magic.

Mages and Elves may learn new spells from scrolls. This counts as using the scroll. Must have ability to cast the level of the spell to add to spell book. **Takes one whole night to add the spell to the spell book. ***Must be done at night under the light of the moon and stars. ***The special ink requires moon & starlight to work. Most Mages do this at the top of their towers to insure the purest moon & starlight. Elves climb to the top of their trees of course.

Elves may have Dagger, Sword, or Mace in one hand & shield the other to cast spells. Elves do not require hand gestures to cast spells. ******Elves may not cast spells in armor heavier than Elven Chain. ***Elves may wear Elven Chain, Leather, and hold a shield to cast spells.

***Cleric must have the holy symbol in hand to turn the undead. Words must be spoken and the holy symbol brandished about as if casting a spell.

****All Natural Healing and Recovery of Spells / Prayers must be done topside. Is not possible down inside the dungeon.

Halflings can Hide, Move Silently, Detect Trap, and Remove Trap on a 1-2 roll d6 – also gain +1 with sling, +2 to AC in combat against Human Size Opponents, against Giant Size Opponents gain +3 to AC. Halfling Movement Pg 62 as Pixie on Ground Movement equals 9 -Armor Restriction to Leather. Max Encumbrance 1200 Coins. ***Halfling may move full movement and fire Sling.

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Might run this with Esoteric Enterprises or White Lies

https://www.kickstarter.com/projects/slavdomstudio/slav-borg-a-post-soviet-semi-fantasy-osr/posts/3845468

links to download the free adventure Think of the Children

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This seems very OSR! https://youtu.be/uj0Gk35kkp0

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I have been working on this Sword & Cybernetics Game idea for awhile now.

Game will take place in 2 settings The Mundane Modern World - basically our world Then there is Wonderland - enter by cybernetics, drugs, near death experience, or the very rare magical gateway.

https://youtu.be/VVZNHqtDogY

When the creatures on the other side get jealous https://youtu.be/P_34oNWmNsc

So one of the missions is to stop the planned re launch of Minky Momo the Anime That Causes Earthquakes - Cable TV is going to launch it in America https://youtu.be/2RxMbEkCBl4

This cursed anime is also the start of Truck Kun as a method of Isekai - Kids are commiting suicide by stepping in front of trucks to go off and play as video game characters in magical worlds.

This all must be stopped - The burden falls onto the PC's Truck Kun the Greatest Serial Killer https://youtu.be/77if5mRTkOE

Game Systems I might use include Agents of O.D.D. , Esoteric Enterprises, and Skyscrapers & Sorcery

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In 1981, Dungeons & Dragons publisher TSR printed an adventure so scandalous that when newly printed copies reached key TSR management, they ordered the entire print run sent to dumpsters rather than to distributors. According to legend, the art featured a bound, naked woman menaced by leering monsters, and another art page that mocked TSR’s owners by putting grotesque versions of their faces on three-headed creatures.

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With the success of Mork Borg and Pirate Borg here comes the massive wash of other borg games.

https://www.kickstarter.com/projects/heltung/corp-borg

could not find a link for skateborg but did find this https://www.reddit.com/r/MorkBorg/comments/14jayns/skateborg_the_low_down/

Will Jean Luc protect us from the Borg? They are multiplying!

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Hex Crawling In The Olde West (sivads-sanctum.itch.io)
submitted 1 year ago* (last edited 1 year ago) by fredzBXGame@lemm.ee to c/osr@lemm.ee
 
 

Grab your six gun and horse. It's time to ride off into the Wild Blue Yonder!

From the people who brought you Wolves Upon The Coast

https://sivads-sanctum.itch.io/ghosts-of-the-sierra-verde

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Every 6 months or so this comes up on these OSR Discussion Groups.

I just want to say there is at least 1 Old Skewl Game With No Thieves and No Clerics in a Fantasy Setting

The Fantasy Trip - Yes there is a Thief Skill and Physiker Skill

but no Clerics or Thieves as D&D presents.

The game has been around and played since 1981

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