Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

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We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

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founded 1 year ago
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I'm remaking the ghost minigame from Nintendo Land. (Nothing is public just yet.)

I've called it "Ghost Game" during early development because it's simple and I like the alliteration, but there's already two games on Steam with very similar names.

I'm currently considering these names:

  • Ghost Game (just use it even though other games have similar names)
  • Ghost Mansion
  • Spectre Mansion
  • Haunting Hijinks

I'd love to hear feedback on these names and get ideas for other names I should consider. Thanks!

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Dot Hop launched today on steam! It has some challenging grid puzzles that I think folks will find satisfying.

This game started as a puzzlescript game for the Fediverse Summer Jam hosted by the p.d community - I reimplemented it in Godot, added themes and many more puzzles, and finally released it last night/this morning.

The game's source is available on github and it can be purchased on steam and on itch.io.

Hope you enjoy it, and let me know what you think!

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Lots of great changes this dev version, but the big one for me is that they improved the stability of pixel-art. There shouldn't be any more weird jittering and 1px offsets.

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When I first played New Super Mario Bros Wii, I was fascinated by how the game implemented secret areas in game, where the player could collide with a fake wall only for it to vanish and show what's behind it.

Since then, I always wanted to make a game with secrets like that and today I finished making a video about how I've done it! The way I've done is pretty simple, but also makes sure that the secret areas are easy to implement while level designing.

Secrets are fun, more games should have them!

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Hi everyone! This time, I would focus on what truly looks like a dev log, as the title of this channel suggests. It will be about shaders again, but instead of creating it from scratch, I would dissect a fog effect as we implemented it in our game.

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A massive asset bundle by Kenney is free right now on itch.io. It's only available for 9 more hours as of posting.

All included assets can be previewed here: https://kenney.nl/data/itch/preview/

Includes 2D, 3D, and audio assets!

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cross-posted from: https://programming.dev/post/10544732

Kingdom of Squares is my entry to the Egypt Game Jam 2024, it's a 2D archery game where you defend a fortress.

It was made in only 5 days, any feedback welcome!

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My solution is shader based. The object inside the cube is visible when viewed trough a "portal".

You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals

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Hi everybody! In this video, we will create a shader that displays a grid. It may sound simple, but such a grid is a very useful element, whether for debugging or its use in various effects.

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  • D-Day VR Museum
  • Operation Steel
  • TRUFFLE
  • Killer Junkyard
  • Deal of the Dead Final Cut
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Hi everyone! This tutorial will teach you how to display a fireworks effect on the screen using a shader, which can be a nice reward after successfully completing a level in your game.

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Hi everyone! In this video, I would describe how we can easily implement the pause and resume functionality in the Godot Engine. Since something like this involves certain pitfalls, I will show how to avoid them and do the whole thing correctly.

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