Speaking generally, I'd prefer the first option as long as 'i' is actually an index or other valid key. I'm not sure what the overhead is in godot, but in general you should avoid conditional statements when you have a direct access method like a key or index.
surlybaer
I'm running TrueNAS Scale and have nextcloud, pihole and jellyfin all running flawlessly as docker containers. They have a hardware compatibility list if you want to reduce/prevent flakeyness in your setup.
I got too comfortable at work and would walk around barefoot. The place was really clean. One morning a manager noticed and got weirded out. Next day there was a company wide announcement that shoes were required at all times.
What We Stardew in the Shadows. It's gonna get weird fast.
If you want to add the meta of roleplaying the actors in the soap opera there's an old system called "It Came From the Late, Late, Late Show". It's a small booklet, around 20 pages if I recall.
https://en.wikipedia.org/wiki/It_Came_From_the_Late,_Late,_Late_Show
Does anyone know if Volla works with North American carriers? I'm already running graphene on a pixel, but ditching google completely would be great.
Agreeing with the general sentiment. Anytime the big five 'engage' with the open source community they just use and abuse it. IMHO it would be in the best interest of the Fediverse to reject all partnership offers from the corps and make sure to defederate any instances they stand up.
I definitely typed faster on my phones with physical keyboards. No need for autocorrect when tactile sensation tells you where your fingers are at. :)
Essential
- DRM Free
- Cloud Saves
- Compatabilty info with current system.
Nice to Have
- Save migration, pulling save files from other game platforms for titles owned on both
- Mod integration. Would be great to have this built in instead of having to go out to nexus
- External links to official wiki's when applicable. The community guides are cool, but sometimes you just need that wiki.
Phenominal game. I'm not saying you shouldn't save a buck, but this game is worth every penny at full price.
Took a walk and figured out my issue. I shouldn't have used direction.x in the increments argument. move_toward figures that out for you.