sceeba

joined 1 year ago
[–] sceeba@kbin.social 2 points 5 months ago

I'm hoping for a Q1 2025 release! That wait wouldn't be too bad. Hopefully they don't show off all the new monsters in trailers like they did with Rise.

[–] sceeba@kbin.social 3 points 5 months ago

Additional video interview with Ryozo Tsujimoto, the executive director/art director - Kaname Fujioka, and the director - Yuya Tokuda here: https://m.youtube.com/watch?v=eGLyKqhMzRg

Sounds like we're getting a new trailer at Summer Games Fest on June 7th!

 

Monster Hunter Wilds, coming to PS5, Xbox Series X|S, and PC/Steam in 2025

 

Monster Hunter Wilds, coming to PS5, Xbox Series X|S, and PC/Steam in 2025

[–] sceeba@kbin.social 6 points 6 months ago

Playing Journey was one of the most moving and profound experiences I've ever had in gaming. I was lucky enough to play the entirety of the game in one sitting and with one partner. I knew going in that this was a co-op game. What I didn't realize was the effect it would have on me. Truly the closest to a spiritual experience I've had in a gaming setting. I sobbed as we walked into the light at the end.

 

"Following up the monsters of Monster Hunter Frontier, I now present the wild and creative creations of the Chinese MMO, Monster Hunter Online. It's my pleasure to showcase what are probably some of the most obscure creatures that this franchise has to offer"

Timestamps:
Intro: 0:00:00
Ceaserber: 0:04:15
Chramine: 0:09:09
Baelidae: 0:13:41
Lightenna: 0:19:52
Koyaku: 0:24:40
Slicemargl: 0:31:34
Estrellian: 0:37:53
Tartaronis: 0:47:56
Merphistophelin: 0:55:12
Gold Congalala: 1:04:34
Tepekki and Guren Shen Gaoren: 1:06:29
Sandstone Basarios: 1:10:37
Gold Hypnocatrice: 1:12:26
Flame Blangonga: 1:14:41
Gonngenn Hermitaur: 1:16:54
Onimusha: 1:19:23
Flame Tigrex: 1:22:02
Subspecies and Variants: 1:24:49
Outro: 1:48:51

 

"Following up the monsters of Monster Hunter Frontier, I now present the wild and creative creations of the Chinese MMO, Monster Hunter Online. It's my pleasure to showcase what are probably some of the most obscure creatures that this franchise has to offer"

Timestamps:
Intro: 0:00:00
Ceaserber: 0:04:15
Chramine: 0:09:09
Baelidae: 0:13:41
Lightenna: 0:19:52
Koyaku: 0:24:40
Slicemargl: 0:31:34
Estrellian: 0:37:53
Tartaronis: 0:47:56
Merphistophelin: 0:55:12
Gold Congalala: 1:04:34
Tepekki and Guren Shen Gaoren: 1:06:29
Sandstone Basarios: 1:10:37
Gold Hypnocatrice: 1:12:26
Flame Blangonga: 1:14:41
Gonngenn Hermitaur: 1:16:54
Onimusha: 1:19:23
Flame Tigrex: 1:22:02
Subspecies and Variants: 1:24:49
Outro: 1:48:51

[–] sceeba@kbin.social 2 points 1 year ago* (last edited 1 year ago) (1 children)

As we are in the pre-reveal period between generations, I've been looking back at previous games, their monsters, and gameplay mechanics. The one game I am most interested in is the one with the least amount of info available in English, Monster Hunter Frontier. Capcom has iterated on mechanics many times before, and as we saw with Espinas in Rise Sunbreak, they no longer seem to be adverse to the idea of bringing monsters from Frontier to the mainline games. What monsters or mechanics do you think Capcom would bring back from Frontier to MH6 and beyond? While there are guides and discord groups with information to set up Frontier ZZ, I haven't yet played the game myself, instead relying on youtube videos like CR-Volcanic's guides to the monsters. Other than PewPewDojo and Rain Frontier Server on discord, are there any other groups or guides available for playing Monster Hunter Frontier?

 

"The long awaited Sequel! We return to Monster Hunter Frontier to discover the Monsters of the G-Z expansions! Enjoy!"

Part 1 -
The Glorious Monsters of Monster Hunter Frontier: https://www.youtube.com/watch?v=PtVZvde9hFM

"Timestamps:
Intro: 0:00
Pokaradon: 04:27
Farunokku: 08:03
Hyujikiki: 12:03
Midogaron: 17:26
Shantien: 22:17
Giaorugu: 33:51
Ray and Lolo Gougarf: 36:51
Anorupatisu: 41:04
Mi Ru: 46:03
Rebidiora: 52:28
Disufiroa: 56:24
Barlagual: 01:08:33
Zerureusu: 01:14:57
Meraginasu: 01:20:44
Forokururu: 01:27:17
Diorex: 01:34:17
Inagami: 01:39:30
Garuba Daora: 01:47:36
Duremudira: 01:54:08
Poborumarumu: 02:06:23
Varusaburosu: 02:11:26
Harudomerugu: 02:19:16
Gureadomosu: 02:27:14
Gasurabazura: 02:33:11
Yama Kurai: 02:40:23
Toridcless: 02:46:13
Toa Tesukatora: 02:50:48
Voljang: 02:55:09
Guanzorumu: 03:00:13
Zenaserisu: 03:13:49
Keoaruboru: 03:22:05
Eruzerion: 03:32:36
Bogabadorumu: 03:42:32
Berserk Laviente: 03:48:23
Exotic Species: 03:53:28
Musos: 03:55:51
Zenith Species: 04:01:34
Redacted: 04:08:50
Outro: 04:19:29"

 

"The long awaited Sequel! We return to Monster Hunter Frontier to discover the Monsters of the G-Z expansions! Enjoy!"

Part 1 -
The Glorious Monsters of Monster Hunter Frontier: https://www.youtube.com/watch?v=PtVZvde9hFM

"Timestamps:
Intro: 0:00
Pokaradon: 04:27
Farunokku: 08:03
Hyujikiki: 12:03
Midogaron: 17:26
Shantien: 22:17
Giaorugu: 33:51
Ray and Lolo Gougarf: 36:51
Anorupatisu: 41:04
Mi Ru: 46:03
Rebidiora: 52:28
Disufiroa: 56:24
Barlagual: 01:08:33
Zerureusu: 01:14:57
Meraginasu: 01:20:44
Forokururu: 01:27:17
Diorex: 01:34:17
Inagami: 01:39:30
Garuba Daora: 01:47:36
Duremudira: 01:54:08
Poborumarumu: 02:06:23
Varusaburosu: 02:11:26
Harudomerugu: 02:19:16
Gureadomosu: 02:27:14
Gasurabazura: 02:33:11
Yama Kurai: 02:40:23
Toridcless: 02:46:13
Toa Tesukatora: 02:50:48
Voljang: 02:55:09
Guanzorumu: 03:00:13
Zenaserisu: 03:13:49
Keoaruboru: 03:22:05
Eruzerion: 03:32:36
Bogabadorumu: 03:42:32
Berserk Laviente: 03:48:23
Exotic Species: 03:53:28
Musos: 03:55:51
Zenith Species: 04:01:34
Redacted: 04:08:50
Outro: 04:19:29"

[–] sceeba@kbin.social 3 points 1 year ago* (last edited 1 year ago)

In GU there's a higher need for material gathering during hunts and item preparation before hunts. Rise took away the need for cold and hot drinks. Whether or not that was a valid quality of life change, it is a necessity to keep in mind in certain maps in GU. Whetstones, bugnets, and pick axes also break.

Combat has more emphasis on animation commitment, timing, and placement. GU has a certain turn based sort of rhythm in combat. Punishment for breaking the rhythm is higher since there aren't wirebugs to gain distance after getting slammed. I haven't played in a year, but I do remember fights lasting longer than Rise. Some can go on for 20-40 minutes the first time you face a new monster. There are a lot more monsters in GU than Sunbreak. It looks like GU has 93 large monsters vs Rise with 46, Sunbreak with 27, so 73 total. One criticism I've read about GU is the pacing and lack of story. Since it's a generational celebration and there are so many monsters, you don't get the handpicked progression of power that's present in older titles. Rise has a more coherent story, with monsters relevant to it's progression. They missed out bringing back a few monsters, but overall Rise Sunbreak's roster is really strong. With GUs monster roster and weapon skills, there are so many monster vs weapon/skill matchups to master that you basically have near endless content.

Another difference between games is that GU has the old school map areas that you load into, meaning you can get juggled out of the area you're hit multiple times near the edge of the map. I've been juggled out of the area from multiple hits on high rank monsters a few times. It's kind of cheesy, but it gives you a moment to heal or sharpen if needed. In Rise you can wirebug to a higher area or ride your palamute to do the same, so it's different implementation of refreshing mid battle.

GU was my first view into aspects of the old school Monster Hunter games. After playing 150 hours it solidified Monster Hunter as my favorite game franchise.

[–] sceeba@kbin.social 3 points 1 year ago (1 children)

The romanticism of flight, chivalry of air combat, and the sincere humanity throughout the series is what made me a fan many years ago.

https://m.youtube.com/watch?v=DCoHdkaGnpU

[–] sceeba@kbin.social 2 points 1 year ago

A few years ago I had to sell my 2DS and my full Pokemon game collection, including a living dex on Alpha Sapphire, to make rent. I tried calling the store back to see if they had the Alpha Sapphire cartridge a month later, but they said it was against policy to allow me to run the games to see what was saved on each cartridge. Losing that one made me really sad.

 

Perfect for Sunday vibes.
"A selection from the "PlayStation jungle mix"; a jungle retrospective as heard across the PlayStation/PS1/PSX game catalog (1994-2004)*

Timestamps:
0:00:00 theme of suzuka (f1 racing championship)
0:02:17 08 (zeus carnage heart second)
0:04:03 horizon (moon remix rpg adventure)
0:05:59 beats from above (klonoa - door to phantomile)
0:08:00 (jojo's bizarre adventure)
0:09:23 dark ages 1 (norse by norsewest - the return of the lost vikings)
0:11:15 05 (ford racing)
0:13:46 bgm03 (g-police)
0:15:29 7 (barbie super sports)
0:17:02 (diver's dream)
0:18:32 28 (pro pinball big race usa)
0:20:13 quiet curves (r4 - ridge racer type 4)
0:23:04 03 (rushdown)
0:25:02 bgm16 (ling rise)
0:27:07 4 (ronaldo v-football)
0:29:05 11 (lattice 200ec7)
0:31:06 how do you think (planet dob)
0:34:02 winner takes all (sengoku cyber - fujimaru jigokuhen)
0:36:34 ending (sengoku cyber - fujimaru jigokuhen)
0:38:02 cosmic surfin' (planet dob)
0:40:09 08 (sydney 2000)
0:42:34 08 (devil dice)
0:43:21 bgm21 (raycrisis - series termination)
0:45:12 free fishing menu (fisherman's bait 3)
0:46:32 60 unknown title 4 (zill o'll)
0:46:51 52 (raystorm)
0:48:30 theme of magny-cours (f1 racing championship)
0:50:14 montage (ace combat 3 - electrosphere)
0:52:12 boss - musashi (soul of the samurai)
0:53:12 boss - monster karasu (soul of the samurai)
0:55:04 16 keep challenging (lord of fist)
0:57:05 19 (uchuu goushouden - bakuretsu akindo)
0:58:06 main theme (t kara hajimaru monogatari)
0:59:47 temple of ghosts (threads of fate)
1:01:47 save & load (racing lagoon)
1:02:35 free area (juggernaut)
1:04:39 11 (devil dice)
1:06:09 silver stream (rage racer)
1:08:08 ending 1 (dance dance revolution 5thmix)
1:08:56 gentle stress [amd sexual mix] (dance dance revolution 3rdmix)
1:10:23 20 (monaco grand prix)
1:11:40 mt katatsumuri (persona 2 - eternal punishment)
1:13:15 double clutch (wangan trial)
1:14:49 cygnus rift (need for speed - high stakes)
1:16:54 hiding place [comfortable mix] (parasite eve 2)
1:18:58 searching for love (gamera 2000)
1:21:09 06 (puma street soccer)
1:22:20 theme of hockenheim (f1 racing championship)
1:24:42 theme of monte carlo (f1 racing championship)
1:26:00 alcajazz theme (aironauts)
1:28:13 menu theme (toca 2 - touring cars)
1:31:19 bgm02 (anna kournikova's smash court tennis)
1:33:11 01 (lifescape 2 - body bionics)
1:34:33 flight theme_trick trail (no fear downhill mountain biking)
1:37:06 in-game 4 (wreckin' crew)
1:39:25 03 sentidub (sentient)
1:41:58 car setup (michelin rally masters - race of champions)
1:43:25 33 (pro pinball big race usa)
1:43:54 discovery (kaze no notam)
1:45:33 epilogue (r4 - ridge racer type 4)
1:46:28 02 (tank racer)
1:49:17 bgm07 (naniwa wangan battle)
1:51:32 silhouette dance (r4 - ridge racer type 4)
1:53:34 breaks [remix] (music 2000)
1:55:40 some kinds of love (planet dob)
1:58:21 blame [grooverider jeep mix] (gran turismo 2)
2:01:42 dark ruins (ape escape)
2:03:36 score ranking (zanac x zanac)
2:05:39 snowfield story (zanac x zanac)
2:07:40 design the skyline [against gravity mix] (jet de go)
2:09:25 lucid rhythms (r4 - ridge racer type 4)
2:11:30 queen's (racing lagoon)
2:13:10 04 (fox junction)
2:14:39 secret life (rollcage stage 2)
2:16:30 loop demo (racing lagoon)
2:17:46 raceway (speed punks)
2:19:57 type a (billiards)
2:21:36 fright flight [parappa's version] (um jammer lammy)
2:23:11 reach air burst (moon remix rpg adventure)
2:24:42 bgm09 (raycrisis - series termination)
2:25:49 can you dig it (dancing stage featuring true kiss destination)
2:27:22 chilling fields (team buddies)
2:29:45 the cube (dance dance revolution 5thmix)
2:31:21 sometimes i breath (planet dob)
2:33:57 06 (rushdown)
2:36:02 04 (olympic summer games)
2:38:02 stadium (speed punks)
2:39:37 midnight yoghurt (pop'n music 6)
2:41:00 flo jack (dance dance revolution 2ndremix append club version vol 1)"