noobdoomguy8658
1999 piracy mostly consisted of paying for a pirated copy that someone decided to make profit off; most likely, they weren't the person to make the (first!) copy, and they're not even sure what's on the thing they were selling you. It was mostly bootlegging.
Gernans make many jokes about British trains being much more reliable in their schedule than Deutsche Bahn.
Your point is fair and works really well on its own, but in the context of the entire game, its systems, mechanics, and the entire experience they come together to create, I just can't help but feel genuinely bored and disappointed regardless. The writing feels uninspired and generic; contrary to what some people have been saying, the writing isn't a product of playing safe by the outsourced writers Bethesda used - it's just bad, like a bad paint job on your car or poorly written software.
Even trying to side with the supposedly lowlife immoral inhabitants of the game's world, you constantly hear either that they're all family and friends (despite seeing one murder another because they got ripped off), or that they didn't have a choice and still try to be "good".
This isn't what people expect from a Bethesda game in general, and from a game with ESRB rating of Mature (17+).
Again, ignoring my expectations that the game's marketing specifically built to be centered around me being able to tell my story and stuff, it's just poorly written and executed in the vast majority of aspects that matter in a game like the one Starfield is trying to be - the motifs aren't clear, the storytelling is the most basic straight-up lecture in every quest that never tries to adhere to the "show, don't tell" principles, the tasks you have to do are just boring and generic, too; it's 2023, Bethesda has published and made tons of games of various genres st this point, many of a larger caliber, yet they still purposefully choose to go with the cookie-cutter quests that involve no unique one-time mechanics or animations, rely on mostly generated animations that feel out of place most of the time, and have you feel like you're playing a game from pre-2010 that you should be able to play on a toaster, but are somehow told to upgrade to the latest hardware because the company couldn't be bothered to develop and optimize a proper experience.
The pain scratches off at way more places than just exploration in Starfield.
Two things I really like are the artstyle and building my own ships with actual interiors, but the latter actually falls short due to massive restrictions in terms of said interior designs and the fact that space is basically a big mostly empty room to teleport to and from, akin to many other places in the game; no wonder an SSD is required to play, and for the worst reasons possible in a modern AAA title of that ambition.
I loved the game at first, but a lot of that was due to my huge interest in the niche it could cover, space, and science fiction, and white unfortunately, I've discovered way too many prominent flaws while simply trying to have fun like I always managed in similar games, even from Bethesda.
I hope that mods and DLCs may save the game, but none of that is ever going to fix the game's broken carcass of poor writing and uninspired practices.
The tons of exploration you're talking about are copy-pasted identical POIs, too, with the same enemies and objects in the same locations.
I honestly don't understand what they expected us to be doing for the hundreds of hours and years they they hoped we'd be playing the game for. It's certainly the most "ocean wide, inch deep" game for what it was marketed to be.
mental illnesses such as Autism or ADHD
These aren't really illnesses, though. Think of it as of being left- or right-handed - it's your brain functioning in a different way, but not a pathological one.
Yeah, you're most likely right. I just never got anything more powerful since 2017 because it's been more than enough for the games I play even today, and the games that won't run well on my old trusty... well, they just seem to require a jokingly expensive investment on their lazy and sub-par programming work anyway, so I'm still giving it a pass. Not to mention that ray tracing still hasn't gotten me to care enough to build anything that can run that even on 1080p at 60 FPS.
Do as soon as you can if you want to - coming back is often an option. It's a lot more difficult to courage up to later on life, when you tend to have much more connections and emotions to whatever you're about to leave.
It's not always a bad thing to stay, of course, people have their reasons to both proceed with emigration and shaking it off, but it's much easier the sooner you go with it.
It's just another way to make the line go up on another meeting, no proper reason, concern, or substance.
Definetly gonna write docs from now on.
Sure thing.
This. I've seen more people come out as a part of some minority in last several years than, say, in 2000s in general, and that's not a time span during which any alleged and meaningful genetic or biological changes could play a role. It's just a much better and safer time to come out compared to everything before.
I worked with someone who moved to Germany/Austria/Switzerland (I can't remember) from France to do IT work and pay a bit less taxes from this IT salary.
I do believe French when they say they need IT workers.